Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on November 01, 2009, 06:43:55 am
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Here is the nightly for Windows on 01 Nov 2009 - Revision 5625
Wait, where are the regular builds? Read Here (http://www.hard-light.net/forums/index.php?topic=66060.0)
fso-WIN-20091101_r5625-SSE.7z
MediaFire (http://www.mediafire.com/file/thmmrnmyobz/fso-WIN-20091101_r5625-SSE.7z)
MD5Sum: AEF6E7CF9BB546CB7FD1FCC5676E319C
fso-WIN-20091101_r5625-SSE2.7z
MediaFire (http://www.mediafire.com/file/u2jinmkcyhn/fso-WIN-20091101_r5625-SSE2.7z)
MD5Sum: C03AE09FD306F3A25B45F241532461EC
fso-WIN-20091101_r5625-INF-SSE.7z
MediaFire (http://www.mediafire.com/file/hohydumtkmf/fso-WIN-20091101_r5625-INF-SSE.7z)
MD5Sum: DEBA9A61BB97773C8F4656F35D4913F2
fso-WIN-20091101_r5625-INF-SSE2.7z
MediaFire (http://www.mediafire.com/file/4d50mzjmi1n/fso-WIN-20091101_r5625-INF-SSE2.7z)
MD5Sum: AB5444C4380787A906ABE0A6629D95E4
All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.
Testing Builds!
These are identical to the above with the exception that the have a Patch file (uncommitted as of yet)
that resolves the ANI and EFF speed problems introduced in 5608/5610.
This patch has been extensively tested by Flaming_Sword, The_E and myself, but it needs
even more help by your testing!
z-WIN-20091101_r5625-SSE.7z
MediaFire (http://http://www.mediafire.com/file/wmgzztz0hwo/z-WIN-20091101_r5625-SSE.7z)
MD5Sum: 5FC0B19F57714A7334FB723852E6176A
z-WIN-20091101_r5625-SSE2.7z
MediaFire (http://www.mediafire.com/file/3zlcjjonvye/z-WIN-20091101_r5625-SSE2.7z)
MD5Sum: F9CC98CDBA572C7290521562A5B355C5
z-WIN-20091101_r5625-Inferno-SSE.7z
MediaFire (http://www.mediafire.com/file/zjwjyuhm4gz/z-WIN-20091101_r5625-Inferno-SSE.7z)
MD5Sum: E0095BD9C0EBD10F9705602B6257DB4C
z-WIN-20091101_r5625-Inferno-SSE2.7z
MediaFire (http://www.mediafire.com/file/1wgjyiizg4j/z-WIN-20091101_r5625-Inferno-SSE2.7z)
MD5Sum: 3583B1A4F4563B1BE0D2E6AC399D04F1
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r5619 | Wanderer | 2009-10-12 07:46:54 -0800 (Mon, 12 Oct 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Commit of Komets Beam effects
------------------------------------------------------------------------
r5620 | taylor | 2009-10-21 04:12:36 -0800 (Wen, 21 Oct 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/network/multiutil.cpp
spew table/mission crcs to CSV
------------------------------------------------------------------------
r5624 | Goober5000 | 2009-11-01 01:51:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
fix FRED choking on respawn delay by making it default to 0 instead of -1; this does not appear to break anything
------------------------------------------------------------------------
r5625 | Goober5000 | 2009-11-01 01:52:04 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
removed an unused variable
fixed saving of mission fiction
------------------------------------------------------------------------
5619 Commit adds the following:
New Entries to Weapons Table/TBM for $BeamInfo to follow after +Attenuation: (all optional and in order)
+BeamWidth: (float) <- Instead of using $Section +Width: to enumerate targeting data, this is used so that Width: can now be used to size the graphics of a beam
+Beam Flash Effect: (string)
+Beam Flash Radius: (float)
+Beam Piercing Effect: (string)
+Beam Piercing Radius: (float)
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Something in this version has affected the weapons display in the techroom and in the weapons select screen. Instead of showing the weapon it looks like it is showing the DDS file. It doesn't affect the smaller weapons I.E. rockeye, tempest, hornet, harpoon etc. but affects the stilleto, inferno, etc.
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Can we get the detailed list of Komet's beam effects and how to enable them?
I know about impact particles and beam flash, is there anything more?
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Macfie: Correct. Because this is just a plain jane Trunk with the above fixes, rather than a salsa version as before. This is in preparation for the test builds that will be posted shortly that will be identical save that they will have ANI fixes in them so that we can validate it's testing in comparison to these builds.