Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nighteyes on November 02, 2009, 11:08:41 am

Title: Fixing the cinematic camera
Post by: Nighteyes on November 02, 2009, 11:08:41 am
A request for someone to fix the way cutscene cameras work, as right now the skybox isn't linked to the camera, and its possible to have the camera very close to the walls of the skybox, this can be seen very clearly at the final mission in BP...
I assume treating a camera like it was a fighter would solve that?
Title: Re: Fixing the cinematic camera
Post by: Sushi on November 02, 2009, 11:40:04 am
I'm shocked that the skybox isn't tied to the render camera...
Title: Re: Fixing the cinematic camera
Post by: General Battuta on November 02, 2009, 11:41:56 am
I thought the issue with long camera pans was due to the FOV changing somehow...
Title: Re: Fixing the cinematic camera
Post by: The E on November 02, 2009, 11:47:20 am
Agreed. What you are seeing in BP is an issue with the FOV being manipulated when it shouldn't be, not an actual issue with being too close to the skybox edge.
Title: Re: Fixing the cinematic camera
Post by: Nighteyes on November 02, 2009, 03:34:20 pm
I see, well shouldn't there be a limit on this somehow? anyway, I'm glad its nothing serious :)