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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on November 02, 2009, 11:43:58 pm

Title: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: Zacam on November 02, 2009, 11:43:58 pm
Here is the nightly for Windows on 02 Nov 2009 - Revision 5636

fso-WIN-20091102_r5636-SSE.7z
MediaFire (http://www.mediafire.com/file/nymdwqmj5mg/fso-WIN-20091102_r5636-SSE.7z)
MD5Sum: E8C8D9CAEB82BCB0F38B9CDE12A98FD8

fso-WIN-20091102_r5636-SSE2.7z
MediaFire (http://www.mediafire.com/file/jztrwthoz3n/fso-WIN-20091102_r5636-SSE2.7z)
MD5Sum: BF7A7BF97F2FEA39460251ABAD21825D

fso-WIN-20091102_r5636-INF-SSE.7z
MediaFire (http://www.mediafire.com/file/ettdjgqwinu/fso-WIN-20091102_r5636-INF-SSE.7z)
MD5Sum: 44C97ED36B31CD4D3CD4A27402C61AD8

fso-WIN-20091102_r5636-INF-SSE2.7z
MediaFire (http://www.mediafire.com/file/lmkuctyixdz/fso-WIN-20091102_r5636-INF-SSE2.7z)
MD5Sum: A8804E26CFB07D146F43134199828221

All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.

Code: [Select]
------------------------------------------------------------------------
r5626 | Goober5000 | 2009-11-01 17:45:26 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/bmpman/bmpman.cpp
   M /trunk/fs2_open/code/bmpman/bmpman.h
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/network/multi_pxo.cpp
   M /trunk/fs2_open/code/network/multiui.cpp

Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
------------------------------------------------------------------------
r5627 | karajorma | 2009-11-01 18:21:42 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp

Fix Max Respawn Delay properly.
------------------------------------------------------------------------
r5628 | karajorma | 2009-11-01 18:23:16 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/code/model/modelread.cpp

Error message is back to front.
------------------------------------------------------------------------
r5629 | karajorma | 2009-11-01 18:24:08 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/popup/popupdead.cpp

Might as well improve this message while fixing Respawn Delay.
------------------------------------------------------------------------
r5630 | Goober5000 | 2009-11-01 17:45:26 -0800 (Sun, 01 Nov 2009) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h

remove constructors as the init functions will always be called
make sure init functions init all struct fields
fix keyframes for weird FS1 anims
remove "dodgy frame skipping code" since frames should be skipped in certain circumstances
------------------------------------------------------------------------
r5631 | karajorma | 2009-11-01 19:37:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/globals.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/weapon/swarm.cpp

Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
------------------------------------------------------------------------
r5632 | karajorma | 2009-11-01 19:44:57 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/playerstarteditor.cpp

Minor unused variable clean up.
------------------------------------------------------------------------
r5633 | karajorma | 2009-11-01 22:25:23 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_pxo.cpp

FUBAR's bump for MULTI_PXO_MAX_PAGES (it was causing issues for Diaspora).
------------------------------------------------------------------------
r5634 | karajorma | 2009-11-01 22:28:28 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/ship/shipfx.h

Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect. 
Add FUBAR's fix for a radius issue affecting BSG style jumps.
------------------------------------------------------------------------
r5636 | portej05 | 2009-11-02 00:00:58 -0800 (Mon, 02 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/windebug.cpp

Fix stupid VC6 variable scoping for for loop in memory debugging routines
------------------------------------------------------------------------
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: Dragon on November 03, 2009, 04:10:22 pm
Code: [Select]
------------------------------------------------------------------------
r5631 | karajorma | 2009-11-01 19:37:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/globals.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/weapon/swarm.cpp

Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
------------------------------------------------------------------------
How much they were bumped?

Code: [Select]
r5634 | karajorma | 2009-11-01 22:28:28 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/ship/shipfx.h

Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect. 
Add FUBAR's fix for a radius issue affecting BSG style jumps.
------------------------------------------------------------------------
What exactly is affected by this change?
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: chief1983 on November 03, 2009, 07:39:56 pm
#define MAX_WEAPONS     350     #define MAX_WEAPONS     700
#define MAX_OBJECTS          1000     #define MAX_OBJECTS                2000
#define MAX_SPLIT_PLANE   3          #define MAX_SPLIT_PLANE         5
#define MAX_SWARM_MISSILES      50     #define MAX_SWARM_MISSILES      100
#define MAX_TURRET_SWARM_INFO   50     #define MAX_TURRET_SWARM_INFO   100

Also, an int3() when turret_swarm_info slots was peaked was commented out in that commit.

5634 doesn't have any user-side effects.  Just the in-code names of functions and constants were changed from BTRL to BSG.
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: karajorma on November 04, 2009, 06:16:08 am
Also, an int3() when turret_swarm_info slots was peaked was commented out in that commit.

Damn! I didn't actually mean for that to reach trunk!

I'll put that back in shortly.
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: chief1983 on November 04, 2009, 09:48:01 am
Code Review:  1    Kara:  0

:P
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: Macfie on November 04, 2009, 12:35:47 pm
For some reason the rockeye and the infyrno show up as low poly in the weapons selection screen. 
Title: Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Post by: Dragon on November 04, 2009, 02:10:18 pm
Infyrno and Rockeye, as well as TAG missiles are not jet HTLed.