It's speed is nice, but it overclocks to only 78 (original 75). Any known reason why this is?Yeah that is weird. It's relatively slow without afterburners (actually a lot slower than the Horus), it's got paper thin armour and can't carry the Trebuchet. The only thing it has going for it is a relatively thin target profile (which all Vasudan fighters have) and compatibility with the Maxim...
It's speed is nice, but it overclocks to only 78 (original 75). Any known reason why this is?Doesn't the Bahka not overclock at all regardless of what you allocate into the engines?
It's speed is nice, but it overclocks to only 78 (original 75). Any known reason why this is?Doesn't the Bahka not overclock at all regardless of what you allocate into the engines?
The issue is that the missions frequently bring you close to Shivan warships which have a nasty tendency to skewer you with AAA beams.
Yeah, but it's overly close shields kinda ruin the bomb hunting part of that. And its paper armour means that even the most useless bomber can hose you with its turret and take you down.
Talking AI vs AI?Yeah, but it's overly close shields kinda ruin the bomb hunting part of that. And its paper armour means that even the most useless bomber can hose you with its turret and take you down.
If that bomber wing is carrying Pirahna's then your Serapis wing will die pretty fast.
Uhm... Why would 4 bombers be pointed directly at you when you're flying intercept?Happens to me plenty of times, and it's not because I fly into their line of fire, it's because they always bring it to me.
Wouldn't that kinda defeat the point of being an interceptor?
A very strange craft. It's good at getting the job done when left alone (best secondary loadout of the light fighters if you can live without Trebuchets, Maxim compatibility, decent gun placements), it can survive furballs better than most others thanks to its target profile and agility. However, you can forget about mixing the two since you can't ignore being shot at, not even for a short time.
This could be so much better. Being a Maxim platform would be so much more useful if reactor output actually did anything. And anything that's supposed to be an 'advanced interceptor' should really be compatible with Trebuchets.
It does fix a hole in the Vasudan lineup (they don't have any other craft able to carry Maxims and anti-fighter primaries at the same time), but it doesn't do so brilliantly... they still don't have a nimble craft that can withstand some punishment. The Thoth and Horus still excel at their respective jobs, the last thing the Vasudans needed was another ultralight craft.
Yeh, the pegasus is actually pretty big. However it is flat like Vasudan fighters making it hard to hit if you are not shooting from the right angle, and also hard to spot without AWACS because of its colour and design.
That picture only shows top-down of the strike crafts so it does not really give a very good idea of how big the target really is. For example all the Vasudan fighters, the Elysses, Pegasus and Astaroth have thin side profiles. The Dragon and Manticore also have reasonably smaller profiles from the side. The Erinyes on the other hand looks pretty compact in this one but is really quite blocky from the sides, as are the Herc MkII and Ares. The only truly huge fighters on that chart are Herc, Basilisk and Aeshma; Ares is arguable but that thing flies like a granite block anyway.
Asakura already pointed the wide profile issue. :PHowever it is flat like Vasudan fighters making it hard to hit if you are not shooting from the right angle, and also hard to spot without AWACS because of its colour and design.
You know what else has a thin profile? a sail on a sailboat, and yet it is the easiest target to set on fire and bring the whole ship into a nice fireball, it's the same with the vasudan ships, they might be thin from the sides, but they make a HUGE SAIL TARGET when you engage a turning dogfight, easy targets, trust me
Yeh, the pegasus is actually pretty big. However it is flat like Vasudan fighters making it hard to hit if you are not shooting from the right angle, and also hard to spot without AWACS because of its colour and design.
That picture only shows top-down of the strike crafts so it does not really give a very good idea of how big the target really is. For example all the Vasudan fighters, the Elysses, Pegasus and Astaroth have thin side profiles. The Dragon and Manticore also have reasonably smaller profiles from the side. The Erinyes on the other hand looks pretty compact in this one but is really quite blocky from the sides, as are the Herc MkII and Ares. The only truly huge fighters on that chart are Herc, Basilisk and Aeshma; Ares is arguable but that thing flies like a granite block anyway.
You know what else has a thin profile? a sail on a sailboat, and yet it is the easiest target to set on fire and bring the whole ship into a nice fireball, it's the same with the vasudan ships, they might be thin from the sides, but they make a HUGE SAIL TARGET when you engage a turning dogfight, easy targets, trust me
Perseus has a better secondary weapon loadout, the Serapis' is Terrible.
The idea that Vasudan's have a small target profile is an absolute myth.
Besides, I don't, and I don't think most of us in this forum, really give a damn about multi. That's certainly not why the game is still around.I don't doubt that QuantumDelta is a fantastic pilot, but I do agree with this statement; most of us are far more concerned about what FS2's AI does than what happens in a 1-on-1 multiplayer dogfight. What I do know is that, given my style/level of play and the difficulty I play on, I spend most of my dogfighting time staring at the ass-end of my target, at which point the Vasudan ships' hull thinness becomes very beneficial. In fact, I think the quickest I've been able to kill something like a Horus has been in an Ursa, of all things, since I can just sit back and let them fly broadside across my field of fire.
Agreed. I spend most of my timing modding and playing user made campaigns, gave up on multiplayer after 3 sessions because its just not much fun to play.Besides, I don't, and I don't think most of us in this forum, really give a damn about multi. That's certainly not why the game is still around.I don't doubt that QuantumDelta is a fantastic pilot, but I do agree with this statement; most of us are far more concerned about what FS2's AI does than what happens in a 1-on-1 multiplayer dogfight. What I do know is that, given my style/level of play and the difficulty I play on, I spend most of my dogfighting time staring at the ass-end of my target, at which point the Vasudan ships' hull thinness becomes very beneficial. In fact, I think the quickest I've been able to kill something like a Horus has been in an Ursa, of all things, since I can just sit back and let them fly broadside across my field of fire.
The AI, once they do their 'run away from you so you can only shoot at them from behind and at long range', if you stop shooting them, and just track them, and have your ai ignore them/focus another nearby target, the fighter you're still tracking will turn round, rather abruptly. When they do, not only will they be going slower, and not having locked on to you yet, not putting pressure on you, they will be turning in a way that presents most of their ship to you, with decent weaponry you can clear them in one pass.Even though I now know of this exploit, I will absolutely refuse to use it. There a few ways that can drain the fun faster for me then A.I opponent exploiting.
And don't think for a minute that STV would be possible on insane without the use of most of them, good fred missions take all these tricks into account on insane.
Personally people missing a (relatively) none moving object is pretty bad no matter how small it is :PWith joystick ramping the way it is? It can be harder than you think. :p
On a side note, if somebody wants to fly Shivan ships (including a Shivan version of Dragon), there's a really good campaign called "Tides of Darkness" (here: http://freespacemods.net/download.php?view.456 ).The only good thing about Tides of Darkness is flying Shivan ships, but let's not go into that.
Oh, come now, there's no need to be such a downer. I liked many things about ToD.Yeah, but I didn't. No offense to Droid803 but the storyline made little sense and was also badly delivered.
To add insult to the injury: A Dragon is completely helpless against anything heavy playing gun turret; GTVA lights still have enough firepower to make this risky.
QuoteTo add insult to the injury: A Dragon is completely helpless against anything heavy playing gun turret; GTVA lights still have enough firepower to make this risky.
The Dragon was a nightmare in FS1, but thankfully in FS2 we have a wonderful new weapon that it is totally helpless against: Anti Fighter Beams.
Let's put Balors on them!YES.
Mind you, I will prefer the Serapis over any other Vasudan light fighter simply because it has an excellent pitch-turn-bank rate and decent gunpoints.
At that point, the best thing to do is probably to just sit still and let it come to you. You might be able to get in a missile salvo when it's head-on, and you'll at least be able to throw some primary fire in its direction.QuoteTo add insult to the injury: A Dragon is completely helpless against anything heavy playing gun turret; GTVA lights still have enough firepower to make this risky.
The Dragon was a nightmare in FS1, but thankfully in FS2 we have a wonderful new weapon that it is totally helpless against: Anti Fighter Beams.
I spent what felt like 5 minutes in FS1 trying to kill the last dragon in one mission cause i was in a herc and couldn't keep the damn thing in weapons range
Nah, although it does work if you use it well, the serapis is one of the hardest fighters in the game to make work.
Horus is perhaps a little harder though.
If you're going to be flying a wimpy (but speedy) fighter, why not just fly the Pegasus instead? The speed and agility of the thing is fun if you're only worried about killing snubfighters.
Armour of the Pegasus is between the Terran and Vasudan lights... not spectacular. However, it has decent shields: barely worse than the Perseus', and far better than those of the Serapis/Thoth/Horus. The tech room desription calling it a death box is a blatant lie.
The problem is horrible firepower. You won't get killed but you'll hardly kill anything either.
That aside, the Horus is good. Good speed, and the (crap) placement of its guns means that it is actually better at intercepting bombs simply because they have a large impact area.
Actually it's primaries aren't THAT bad for intercepting Shivan bombers, because except for the Nahema and the Shaitan they have huge profiles that are spread out over a large area. A good example is the Nephilim.
Armour of the Pegasus is between the Terran and Vasudan lights... not spectacular. However, it has decent shields: barely worse than the Perseus', and far better than those of the Serapis/Thoth/Horus. The tech room desription calling it a death box is a blatant lie.
The problem is horrible firepower. You won't get killed but you'll hardly kill anything either.
Dual Kaysers will make up for that, at least on Easy you can uswe them like Subachs.
You had confused Pegasus with the Perseus, Kosh. Perseus is a Terran interceptor which have two gun banks that can carry Kaysers, Pegasus is a stealth fighter you face in one mission in FS campaign and,
Yes, there was, "Endgame", but it wasn't a good choice there.
Yes, there was, "Endgame", but it wasn't a good choice there.
If the Vasudans want an unkillable gnat, they have to bring out the Ptah which has far better shields than their other light fighters;...