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Off-Topic Discussion => General Discussion => Topic started by: LtNarol on April 07, 2002, 10:09:02 am

Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 10:09:02 am
got bored, worked this up.  Its not exactly the greatest thing in the world, but its my first attempt.  Enjoy!

(http://www.3dap.com/hlp/hosted/the158th/misc/render1.jpg)
Title: SOC: join today, die tomorrow
Post by: Gortef on April 07, 2002, 10:42:17 am
:D
Title: Re: SOC: join today, die tomorrow
Post by: Dr.Zer0 on April 07, 2002, 10:57:23 am
Quote
Originally posted by LtNarol
SOC: join today, die tomorrow


:lol: :D
Title: SOC: join today, die tomorrow
Post by: Corsair on April 07, 2002, 11:21:03 am
It's so....TRUE! :D :lol:
the render isn't that great, but the idea sure is! :nod:
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 11:30:01 am
Quote
Originally posted by Corsair
It's so....TRUE! :D :lol:
the render isn't that great, but the idea sure is! :nod:
well it is my first attempt, and a lot of it came from hours of editing in word.....

It was also meant to show off the Epimetheus, Naga, and Kali.  I think it serves its purpose well enough.
Title: SOC: join today, die tomorrow
Post by: Corsair on April 07, 2002, 11:33:39 am
Quote
Originally posted by LtNarol
well it is my first attempt, and a lot of it came from hours of editing in word.....

It was also meant to show off the Epimetheus, Naga, and Kali.  I think it serves its purpose well enough.

For a first it's very good. Much better than my first (which wasn't even worth posting so I didn't. It shows off the models quite well though, and serves its purpose. Especially since those are your models. :D
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 11:39:14 am
Quote
Originally posted by Corsair

For a first it's very good. Much better than my first (which wasn't even worth posting so I didn't. It shows off the models quite well though, and serves its purpose. Especially since those are your models. :D
all are 158th models, but not all are my models ;)  the Naga (there are 3 of them in the render) is Mikhael's model, i just textured it for him and decided it would look nice in there.
Title: SOC: join today, die tomorrow
Post by: Corsair on April 07, 2002, 11:43:31 am
Oops :o
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 11:47:15 am
Quote
Originally posted by Corsair
Oops :o
:D:ha:
Title: SOC: join today, die tomorrow
Post by: CP5670 on April 07, 2002, 11:50:57 am
Quote
SOC: join today, die tomorrow


LOL, that is probably quite true for most pilots. :D
Title: SOC: join today, die tomorrow
Post by: Corsair on April 07, 2002, 11:52:00 am
Quote
Originally posted by CP5670
LOL, that is probably quite true for most pilots. :D

True for everybody except for Alpha 1. :D
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 11:52:05 am
Quote
Originally posted by CP5670


LOL, that is probably quite true for most pilots. :D
heh, i can relate to Alpha1, always wanting to get one more cruiser under the belt...:p
Title: SOC: join today, die tomorrow
Post by: Dr.Zer0 on April 07, 2002, 11:59:19 am
Quote
Originally posted by CP5670


LOL, that is probably quite true for most pilots. :D


[glow=white]DIVE, DIVE, DIVE, HIT YOUR BURNERS PILOT.[/glow]
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 12:05:28 pm
Quote
Originally posted by Dr.Zer0


[glow=white]DIVE, DIVE, DIVE, HIT YOUR BURNERS PILOT.[/glow]
[/B]
i remember that, that was the mission i almost got killed in.
Title: SOC: join today, die tomorrow
Post by: Stunaep on April 07, 2002, 12:29:51 pm
Quote
Originally posted by Corsair
It's so....TRUE! :D :lol:
the render isn't that great, but the idea sure is! :nod:


You said it!!
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 07, 2002, 02:55:41 pm
*bump*
Title: SOC: join today, die tomorrow
Post by: WMCoolmon on April 07, 2002, 03:29:23 pm
Quote
Originally posted by LtNarol
i remember that, that was the mission i almost got killed in.

That was the mission I got killed in...
...multiple times :D
Title: Alpha 1
Post by: Kitsune on April 07, 2002, 06:23:11 pm
What if the shivans have the equivelant of Alpha 1, but haven't brought him to our sector (for FS2) because they don't need him?

What kind of fighter would he fly?
Title: Re: Alpha 1
Post by: LtNarol on April 07, 2002, 06:31:42 pm
Quote
Originally posted by Kitsune
What if the shivans have the equivelant of Alpha 1, but haven't brought him to our sector (for FS2) because they don't need him?

What kind of fighter would he fly?
Dragon....I've said too much.....you'll have to play my campaign to learn more.
Title: SOC: join today, die tomorrow
Post by: Corsair on April 07, 2002, 07:40:46 pm
Quote
Originally posted by WMCoolmon

That was the mission I got killed in...
...multiple times :D

I got out of that mission at 1% hull because I had been a little too close to a comm node when it blew up. :D then I just went back to the jump node where it was safe and watched the pretty fireworks and waited for the authorization to jump back to the nebula.
Title: SOC: join today, die tomorrow
Post by: Zeronet on April 07, 2002, 09:21:26 pm
I,ve never been able to turn a SOC mission down.
Title: SOC: join today, die tomorrow
Post by: Kamikaze on April 07, 2002, 10:38:22 pm
Quote
Originally posted by Zeronet
I,ve never been able to turn a SOC mission down.


You see, you press that button saying "exit loop" you know that's at the top of the screen? :p
Title: SOC: join today, die tomorrow
Post by: Styxx on April 08, 2002, 09:23:18 am
Cool, and damn funny. Just drop the fire rate on the guns a bit... :)
Title: SOC: join today, die tomorrow
Post by: Redfang on April 08, 2002, 12:08:29 pm
:lol: :D
 
Good one. ;)
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 08, 2002, 05:07:58 pm
Quote
Originally posted by Styxx
Cool, and damn funny. Just drop the fire rate on the guns a bit... :)
ya, i noticed that problem, too lazy to go back now....maybe next time.  

O, i know a solution! they Shivans are using the acceleration mod :p
Title: Re: Re: Alpha 1
Post by: Corsair on April 08, 2002, 07:49:12 pm
Quote
Originally posted by LtNarol
Dragon....I've said too much.....you'll have to play my campaign to learn more.

Yah, it's (http://members.cox.net/kancho3/Smilies_Misc/censored.gif) by the 158th Banshee Squadron. :D
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 08, 2002, 10:43:12 pm
redone, somewhat....opinions?

(http://www.3dap.com/hlp/hosted/the158th/misc/render1r.jpg)
Title: SOC: join today, die tomorrow
Post by: Kamikaze on April 08, 2002, 10:48:59 pm
This one is better, the lasers seem less... cluttered. :)
I think the biggest part is lasers - Some of the guys here do it really cool... but what I suggest is adding a blur to it - a laser burst that's too solid looks wierd... :nod:
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 08, 2002, 10:54:28 pm
Quote
Originally posted by Kamikaze
This one is better, the lasers seem less... cluttered. :)
I think the biggest part is lasers - Some of the guys here do it really cool... but what I suggest is adding a blur to it - a laser burst that's too solid looks wierd... :nod:
heh, not that good with blur yet, i cant seem to blur one spot without leaving a clear edge at the transition between the part i blurred and the part i didnt, so as a result i usually blur all or none (with the exeption of text on white or black).  People dont seem to like blurred pictures however, not mentioning anynames *cough* Venom *cough*. :p  so if you know what i can do for that, please, suggest.
Title: SOC: join today, die tomorrow
Post by: Kamikaze on April 08, 2002, 10:58:46 pm
I haven't really used whatever program you're using so I wouldn't know - but in Blender you can assign models and such into specific layers which are only affected when the layer is active. Is there something like that in the renderer you use? Otherwise I can't help you :o
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 08, 2002, 11:01:04 pm
im pretty sure theres a way to do that in Truespace, probably hierarchy, but i dont know....i've been adding most of the laser effects and text in psp.
Title: SOC: join today, die tomorrow
Post by: Kamikaze on April 08, 2002, 11:04:59 pm
If the laser effects are added on top of the render layer in a separate layer you should be able to add a blur... (in post-production)
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 08, 2002, 11:19:23 pm
Quote
Originally posted by Kamikaze
If the laser effects are added on top of the render layer in a separate layer you should be able to add a blur... (in post-production)
now thats an idea...
Title: SOC: join today, die tomorrow
Post by: Setekh on April 09, 2002, 03:39:10 am
The second render looks excellent. :yes:

Quote
Originally posted by LtNarol
*bump*


Ahem?

:bump:
Title: SOC: join today, die tomorrow
Post by: Nico on April 09, 2002, 07:04:43 am
Quote
Originally posted by LtNarol
heh, not that good with blur yet, i cant seem to blur one spot without leaving a clear edge at the transition between the part i blurred and the part i didnt, so as a result i usually blur all or none (with the exeption of text on white or black).  People dont seem to like blurred pictures however, not mentioning anynames *cough* Venom *cough*. :p  so if you know what i can do for that, please, suggest.


baaaaaaaaaah :p no harm intended ;)
really, if you want to hide those egges, use shadows, not blur. Put some lights, it will look better, anyway.
Title: SOC: join today, die tomorrow
Post by: LtNarol on April 09, 2002, 07:57:15 am
stilll trying to do engineglows, i'll probably end up doing that in psp as well.
Title: SOC: join today, die tomorrow
Post by: Styxx on April 09, 2002, 08:09:20 am
Needs a bit more perspective, everything is too plain... But it's better than the first. :)