Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sesquipedalian on April 07, 2002, 12:09:38 pm
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Here's a little something I'm working on (thanks to Aldo for the model tweak):
Click here (http://253943.home.icq.com/Screenshots.html) since the pictures wouldn't display. :mad:
The sounds and warmup/firing/warmdown times are all designed to replicate the cutscene as closely as possible. The cutscene looks better of course, since I can't make the arms move or do electrical arc effects, but still, this looks and sounds pretty darn good in game.
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Nice :yes:
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on view
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if you did not know
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same here, and copy/paste won't work :(
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Right-Click the link and 'Save Target As...'
By the way, very cool:yes:
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yeah, very cool :)
did you have to sacrify the original warmup etc ?
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I'd hate to be the one taking the pictures... :p
Good idea! :nod::yes:
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*****in' Nice :jaw: :jaw: :jaw: :jaw:
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if you have IE, pick the link up and drag it ot your address bar
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No, nothing had to be sacrificed. This should be entirely compatible with anything else around.
The whole mod requires changes to the original Sathanas pof, the various new pcx, ani, and wave files I made, and additions/changes to ships.tbl, weapons.tbl, weapons_exp.tbl and sounds.tbl. I'll release it once I make up the mission to go with it (and you though Cappella was scary the first time! :devilidea)
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That looks awesome; the ripple effect seen in the movie is reconstructed very well. :yes:
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Thanks. It shakes and flickers too. :D
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Awesome!
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Very good! :eek: :eek:
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DO NOT USE ICQ HOMEPAGES. They link **** to your client and let people hack yer computer, especially if yer using 99b.
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How'd you get screenies of that? They're really cool.
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The page refuses to load....
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Originally posted by Sesquipedalian
Here's a little something I'm working on (thanks to Aldo for the model tweak):
Click here (http://253943.home.icq.com/Screenshots.html) since the pictures wouldn't display. :mad:
The sounds and warmup/firing/warmdown times are all designed to replicate the cutscene as closely as possible. The cutscene looks better of course, since I can't make the arms move or do electrical arc effects, but still, this looks and sounds pretty darn good in game.
That's awesome, could you tell me how you do that? :)
(it may be really useful in some things I'm thinking about for a mod :nod: )
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Originally posted by Kamikaze
That's awesome, could you tell me how you do that? :)
(it may be really useful in some things I'm thinking about for a mod :nod: )
mebye he took screenies of or from the cut scene and worked from there? Actually, it simply looks like an altered warp ani.
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Wakka :yes: :yes: great work dude !
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:jaw::yes:
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Originally posted by delta_7890
mebye he took screenies of or from the cut scene and worked from there? Actually, it simply looks like an altered warp ani.
'Tis indeed. I used Corel PhotoPaint to fade the warp ani to black instead of white, and adjusted the colour balance from cyan towards green. It was actually the easiest part of the whole weapon mod to do (or at least the fastest).
Originally posted by Corsair
How'd you get screenies of that? They're really cool.
Print Screen button.
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I'll take a wild guess, it has an invisible beam? and, how did you get it to center on the sath, did you add an extra gunpoint, or do something funny with the weap to make it center on the sath like that. Also, a funny idea, make a capella model with one HUGE engine glow (vasudan, looks most like a sun), and have the shockwave set to several million KM, with mega-damage to match. So then you can have your saths nuke capella!
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Invisible beam indeed. Aldo moved the firing point for an insiginficant laser turret to a point centered between the arms for me. I wish I could post the sounds for you to hear, too. (Well, I suppose I could, but that would take a long time to upload with the crappy connection I have).
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I still think you should make massive engine glow capella to blow up
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Well, I could do that, but there are easier ways. I just put a little cargo container off in the distance in the eye of the sun and have the Subspace Rift fire at that. Then the supernova-start sexp is triggered. Instant ka-blooey! That's how I did it in the test mission from which I got the screenshots.
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cool :D:yes:
now...release it :D
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I will, once the mission to go with it is made. You can wait a few days, can't you? ;)
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well...actually I can...can't use FS during the week
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very nice! :yes: :yes:
I like watching Capella go boom...;. ;) ;)
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Originally posted by Analazon
I'll take a wild guess, it has an invisible beam? and, how did you get it to center on the sath, did you add an extra gunpoint, or do something funny with the weap to make it center on the sath like that. Also, a funny idea, make a capella model with one HUGE engine glow (vasudan, looks most like a sun), and have the shockwave set to several million KM, with mega-damage to match. So then you can have your saths nuke capella!
I don“t think you can have that big shockwaves. Tried something like that once and bad things happened.
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Interesting... not bad.
One thing that still gets me though is the nuking part and the fact that you never see more than one Capella star in the missions. Capella is a Quad system...
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Originally posted by elorran
Interesting... not bad.
One thing that still gets me though is the nuking part and the fact that you never see more than one Capella star in the missions. Capella is a Quad system...
So... we could have four supernovas....
More explosions=:jaw: :jaw: :jaw:
Just thinking of it makes me drool
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Probably only one, two perhaps.
Two of the stars are the main giants, the other two are red dwards... tiny. My guess is that Volition would explain this away as the 'extra' stars where actually the Capella system planets... you just can't tell all the way from Earth. Either that or they just didn't bother to incorp it into the storyline.
But again, one super nove should be quite sufficient to blow the entier system to pieces. Two would take some doing to pull of at the same time. The red dwarfs, although they could be set off wouldn't have nearly as much effect as the larger stars. I'm not sure but they might not even be close enough to the main Capella system to have much effect on it even if they went nova. But don't quote me on that...
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Well, actually... http://www.astro.uiuc.edu/~kaler/sow/capella.html
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ok. Capella is at 42 light years from us. so if three of the stars disappeared one one or another, we couldn't know it before 42 years. let's assume they blew up 42 years ago. tommorrow, scientists discover that one of them bwent nova, destroying the two smaller ones in the process. dur to the fact that the second large star remains ( big enough to survive somehow), it's gravity kindda suck up the resulting nebula. If you think that's not enough, let's just invent some oddity that makes that by FS1 time the nebula as vanished anyway. et voila.
no superheated nebula, so mankind can go there. By FS2 time, Capella is colonized, but the shivans decides that it's not fair for the three other stars that one survives, so they decide to blow the 4th one up as well. See, i've solved why there's only one capella star in FS2, and why the shivans blew it up :D
I'm l33t, hey? :D
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Originally posted by venom2506
I'm l33t, hey? :D
Extremely :rolleyes:. Now get back to work and figure out where the Gamma Draconis nebula is! :D
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The core of the second large star would be far more dense and massive than the gases flying towards it from the supernova, so it would not be affected all that much. (some outer layers would be cast off, but that's about it)
figure out where the Gamma Draconis nebula is!
Ask Bosch; it was on his node map. :D
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Originally posted by CP5670
Ask Bosch; it was on his node map. :D
Too bad that Bosch is too busy partying with the Shivans to ask him...:( ;)
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Originally posted by Corsair
Extremely :rolleyes:. Now get back to work and figure out where the Gamma Draconis nebula is! :D
Easy. GD was too small to go nova (even with shivan help) so they went straight to the first star they could make go bang :)
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Originally posted by Sesquipedalian
Thanks. It shakes and flickers too. :D
Wow. Now that, is impressive. Nice work. :):yes:
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Perhaps Venom, but answer me this then. Why are their still planets in the Capella system if there was a super nova. And where is all the remaining gas or the white/brown dwarfs from the super nova... even after three centuries there should still be some evidence.
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Originally posted by Corsair
Too bad that Bosch is too busy partying with the Shivans to ask him...:( ;)
CARL!!! STOP PLAYING WITH THAT!!! BAD SHIVAN!!
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Originally posted by elorran
Perhaps Venom, but answer me this then. Why are their still planets in the Capella system if there was a super nova. And where is all the remaining gas or the white/brown dwarfs from the super nova... even after three centuries there should still be some evidence.
her... the planets where on the other side of the surviving star, and who said there was no evidence of remaining gazes? they can be some clouds on the outer rims of the system, after all, in FS2, you have nebulas everywhere so :ha:
;7
you know, I wasn't serious with that explanation, it was just a joke :)
her, Corsair... why should I search for Gamma Draconis? Last time we went there, there was a lot of unfriendly people :( you want them to hurt me, right? :mad2: