Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: Zacam on November 14, 2009, 12:04:12 am
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Here is the nightly for Windows on 13 Nov 2009 - Revision 5654
fso-WIN-20091113_r5654-SSE.7z (http://www.mediafire.com/file/vdznzywjjag/fso-WIN-20091113_r5654-SSE.7z)
MD5Sum: D2AC74B955523314D8F921BE4F1CAA77
fso-WIN-20091113_r5654-SSE2.7z (http://www.mediafire.com/file/kgmyy0eim1y/fso-WIN-20091113_r5654-SSE2.7z)
MD5Sum: 6C9EABF17024B525A69C702AECE0ED60
fso-WIN-20091113_r5654-INF-SSE.7z (http://www.mediafire.com/file/mymr1w0iwyh/fso-WIN-20091113_r5654-INF-SSE.7z)
MD5Sum: 334C49B0310E23EF801396366B3B7F78
fso-WIN-20091113_r5654-INF-SSE2.7z (http://www.mediafire.com/file/zzwnzoynnun/fso-WIN-20091113_r5654-INF-SSE2.7z)
MD5Sum: 7A97653F449E6891CC3D235D75D8F5E3
All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.
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r5642 | portej05 | 2009-11-08 02:28:35 -0800 (Sun, 08 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/vmallocator.h
Added SCP_string, SCP_stringstream, SCP_map, SCP_multimap and allocator equality operators to vmallocator.h (Hery)
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r5643 | karajorma | 2009-11-08 18:18:34 -0800 (Sun, 08 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Change the Galactica warp effect name to a more neutral term.
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r5644 | Goober5000 | 2009-11-10 22:33:26 -0800 (Tue, 10 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
load hi-res cbanis, if we have them (Mantis #2029)
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r5646 | portej05 | 2009-11-12 08:40:27 -0800 (Thu, 12 Nov 2009) | 4 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
A /trunk/fs2_open/code/fred2/res/V_fred.ico
A /trunk/fs2_open/code/freespace2/V_app.ico
A /trunk/fs2_open/code/freespace2/V_debug.ico
A /trunk/fs2_open/code/freespace2/V_sse-d.ico
A /trunk/fs2_open/code/freespace2/V_sse.ico
A /trunk/fs2_open/code/freespace2/dbg_icon.ico
M /trunk/fs2_open/code/freespace2/freespace.rc
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Remove _HAS_ITERATOR_DEBUGGING=0;
Remove _SECURE_SCL=0;
Remove _CRT_SECURE_NO_DEPRECATE;
Add Zacams icons patch
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r5647 | Goober5000 | 2009-11-13 00:07:48 -0800 (Thu, 13 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
M /trunk/fs2_open/code/fred2/wing_editor.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
allow changing of case for ship, wing, waypoint, and reinforcement names per Mantis #2017
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r5648 | Goober5000 | 2009-11-13 00:26:12 -0800 (Thu, 13 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
fix Mantis #1967 (spurious warning about custom wing names)
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r5650 | portej05 | 2009-11-13 02:09:10 -0800 (Thu, 13 Nov 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Fix mistake with globally defined symbols (_SECURE_SCL=0 and _HAS_ITERATOR_DEBUGGING=0)
Add PDB_DEBUGGING to default 'code' builds
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r5651 | portej05 | 2009-11-13 05:22:59 -0800 (Thu, 13 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
M /trunk/fs2_open/code/parse/parselo.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/muzzleflash.cpp
Fix more incorrect uses of memset causing crashes
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r5652 | portej05 | 2009-11-13 00:07:48 -0800 (Thu, 13 Nov 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/menuui/techmenu.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/network/multi.cpp
M /trunk/fs2_open/code/network/multi_options.cpp
M /trunk/fs2_open/code/network/multiui.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/shockwave.h
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
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r5653 | chief1983 | 2009-11-13 15:35:08 -0800 (Thu, 13 Nov 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.sln
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
M /trunk/fs2_open/projects/MSVC_2008/libjpeg.vcproj
M /trunk/fs2_open/projects/MSVC_2008/liblua.vcproj
VS2008 remembers how to build
Zacam fixed the broken merge from Antipodes of the project file updates.
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r5654 | portej05 | 2009-11-13 20:11:16 -0800 (Thu, 13 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/osapi/outwnd.cpp
FRED Learns to write in its own log file!
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I can't get this build to run. It gives me an error saying :
Run the FS2 launcher to fix your problem. Would you like to download the latest version of the launcher? You must have at least version 5.0 to run fs_open versions above 3.6.
The problem goes away if I go to the previous nightly build. I am running windows 7 with an 8 gb quad processor and an Nvidia GdForce GT120 videocard.
See this other thread
http://www.hard-light.net/forums/index.php?topic=66594.0
I had the problem with both sse2 builds both the regular and the inferno.
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I confirm, I have the same problem. Maybe a compilation error.
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Support on this issue will be ongoing in the linked thread. I strongly advise anyone having any issues add them there or via PM.
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(Response to a PM in public to hopefully clarify a few things):
So far, unless and until it becomes an issue with more than 3 people, it is still rather hard to quantify it out of the current download count as being of either a compilation/code issue or a content/operations issue in any concrete fashion.
Yes, a lot changed in between the two builds for windows that could/do affect how the builds compile. But with the exception of Portej removing 3 of the compiler flag options in commit 5646, all other Project Compiler related features that were previously in use (though previously uncommitted) are still in use.
I suppose I should have clarified that unless and until it is proven to not be a content issue, discussion should continue in the support thread until overwhelming evidence suggests otherwise.
This however does not mean that the issue(s) are being ignored until that time, as we are looking into addressing all the issues with the related project file changes.
For anyone that can be willing to obtain the Express Edition of MS VC2008 and is willing to make their own test builds, the idea of it being a machine specific compiler issue can be addressed, but again, if that were the case, we should be having a much higher occurrence of reports. I would also like to suggest for some one to build some MSVC 6.0 builds and link them here based on the same Trunk revision, to further quantify the testing.
The reporting is appreciated, as it does assist us in more readily knowing about issues so that they can be resolved, so for what you have already done, I'd like to thank you.
***EDIT:
Flaming_Sword was kind enough to compile some Test builds based on the same Trunk Version in MSVC 6.0: http://www.mediafire.com/?mynlkmyddma
While there are significant differences between these two environments, it will be able to focus the question on it being Project Files related or actually code related.
Later tonight, new Nightly Builds will be released with two sets, one as Trunk currently stands and one with the options removed in commit 5646 put back in to the 2008 project files and that should hopefully further narrow the issue down.