Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on November 16, 2009, 07:44:31 pm
-
Well, here's my latest WIP, so no, I haven't been sitting on my ass doing nothing...
Also of interest, is that I've decided to split the mapping of the original TIE up as well, so that I can have just one map represent the ball section for all TIEs and use separate maps for the wings. In doing so, I can lower the res of these maps, and thus when multiple types of TIEs are present in a mission, there will be a definite performance increase.
Anyways, here we go, first WIP image of this baby
(http://img69.imageshack.us/img69/8127/nurint01.jpg)
-
*Begins drooling like Homer Simpson after a 10 day Doughnut fast*
-
*Begins drooling like Homer Simpson after a 10 day Doughnut fast*
*laughs and holds back own drool subtly*
-
Anyways, here we go, first WIP image of this baby
Looks finished to me...its beautiful :yes:
-
Oh no, wait till it's really done
-
Nice.
I see you've already started on the cockpit for this one, too...
-
Nope, as with the last TIE, it's just an optical illusion created with a combination of the diffuse and shine maps. It's just drawn in, there's nothing inside
-
That's actually more impressive than a physical 'pit... :eek2:
-
Wow, that thing is a frakking sex object! :D
-
Remind me never to give you the max file for this...
-
Aaaand another update:
(http://img188.imageshack.us/img188/8650/nurint02.jpg)
-
Evil is sexy.
-
It's great, no less.
I cannot wait to see this finished and in-game.
-
/me agrees with all of the comments above
-
The detail is great.
-
I'm all for optimizing our models and textures for lower-end computers (since I have one).
But... why do them now and not after we have a reasonable shipset with rudimentary things such as a Rebel medium/large-sized warship and an ISD? Isn't putting such ships in-game more important than polishing our current ones?
-
Our current Interceptor was Brand's work but it was never finished, it was known to be a placeholder, albeit at least one we owned. Not sure if he just finished that one finally or started it over again, either way the time to get to that point again probably wouldn't have been more than a few hours work for him, if he did start fresh. Might have been faster than figuring out where he left off.
-
Looks awesome.
-
This thing's going to be an utter ***** to get a bead on, isn't it? :p
-
Actually I wasn't aware that we were using my Interceptor until yesterday, as I assumed it had been lost in my HD crash and I don't remember anyone converting it previously, but oh well, this one's better anyways. Plus, as chief mentioned, this really hasn't taken me very long.
-
:jaw: Whoooooooooooaaaaaaaaaaaahhhh... for the glory of the Empire. Stunning! Whoops, just drooled, um, a liiittle... yes. Just a little. :nervous:
-
Yeah Brand, I think you actually did the TF and the TI back to back I think right after the crash but you only got started on the TI. Surprised you don't have a copy of it floating around.
-
Oh yeah, that one. Yeah, I can't say much for that, I opened up the file, left it alone as a mess and started anew
-
Plus, as chief mentioned, this really hasn't taken me very long.
That's good to hear, but I hope you understand why a mission designer would like to see a new ship in game (an ISD, hopefully) rather than seeing an already existing one redone. Speaking of which, what's the status of your ISD?
-
Of course I understand. However the ISD will be done when it's done.
Anyways, bit of an update here:
(http://img29.imageshack.us/img29/8610/nurint03.jpg)
-
Holy mother of Christ, that is beautiful.
From what I've seen these TIES are pretty hard to hit, and so are the X-wings for that matter... are you sure you guys are balancing everything adequately? (Sorry for doubting, but I have never played FS, I just base my opinions on what I see on the vids).
-
Nah, we decided not to do any balancing whatsoever. We don't believe in balance.
-
Nah, we decided not to do any balancing whatsoever. We don't believe in balance.
balances are for measuring weight
no relation to video games
:lol:
-
Is this going to be using heightmaps (i.e. the "-height" command line option which for whatever reason is not listed in the launcher) ?
-
That's hardly a constructive response, but what the hell. 19 posts isn't worthy enough for respect in any forums, no? :rolleyes:
Keep it up... if sarcasm makes your e-penises hard than feel free to bash on everybody else deemed idiotic enough to ask stuff they don't know about.
-
*Sigh* It was a joke, don't get all busted up about it. If you really wanna feel insulted by that then go right ahead, but I'd say you're being way too sensitive.
-
Average number of posts made after a Brand WIP render before someone mentions a turgid e-penis/desire to molest the model: 3.4
It looks great BTW :)
-
Yeah it doesn't matter if you have 19 posts or over 9000, that kind of question is just begging for a sarcastic response. One of the things we're attempting to use is computer assisted targeting, will help adjust the laser's focal point to be more likely to hit the target.
-
IT'S OVER NINE THOUSAND!
-
Note the question from the person with over 16,000 posts was completely ignored...
-
Hmm, didn't even see that post, must have skimmed too fast.
Anyways, no it will not use the Height function. Parallax mapping (as I understand it) isn't really very useful for FS, even though it's a great tool in theory, it works better for sloping faces rather than highly technical sharp edges. Besides, the effect would be negligible on a small fighter like this. If we were to use it for anything it'd have to be much bigger and slower, like a Star Destroyer or something.
-
Hmm, didn't even see that post, must have skimmed too fast.
Anyways, no it will not use the Height function. Parallax mapping (as I understand it) isn't really very useful for FS, even though it's a great tool in theory, it works better for sloping faces rather than highly technical sharp edges. Besides, the effect would be negligible on a small fighter like this. If we were to use it for anything it'd have to be much bigger and slower, like a Star Destroyer or something.
From what I gathered in an "Infinity - The Quest for Earth" article, parallax is only noticeable when you're close to a surface and looking at it at a sharp angle. For a the Freespace Engine this would almost never happen, so the utility of the effect is really limited.
Normal maps though, now that's an obvious heavy hitter for improving a models looks.
Ah, here's the article:
http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=69&Itemid=47
-
Buggula, that's because when someone gets to 16000 posts that quickly they tend to turn into white noise.
-
I don't have 16000 posts, silly :p
Anyway, the reason I was thinking about parallax mapping is that those surfaces are already indented a bit, which would let you avoid the problems around the 'edges' of the model that would otherwise occur with parallax mapping.
-
I don't have 16000 posts, silly :p
Again, your personal text thingy achieves its purpose for confusing the hell out of newer people :P
-
Augh that little chub. How'd I fall for that sober?
-
I don't have 16000 posts, silly :p
Again, your personal text thingy achieves its purpose for confusing the hell out of newer people :P
Mine must be even better at it then. :nervous:
-
Latest update, not too much changed, but a fair bit behind the scenes (non-obvious tinkering, I mean. And some new stuff) And also, better lighting.
(http://img130.imageshack.us/img130/4782/nurint04.jpg)
-
You're a monster. The Interceptor could very well replace the A-Wing as my current desktop as soon as you make a wallpaper-quality shot of the finished product.
-
Thanks a lot!
Anyways, we're on to my least favorite part of the interceptor, the insides of the wings, these things are just annoying difficult greeble monsters. Oh well, once I'm done that then the int is done.
(http://img21.imageshack.us/img21/9536/nurint05.jpg)
-
Bit of an update here:
(http://img200.imageshack.us/img200/7990/nurint06.jpg)
-
Damn, it looks real. How many polies is it at by now?
-
2386
-
Damn, it looks real.
Amen.
Mate, you are a ****ing MACHINE. :D
-
Holy crap! She's stunning! It's like you pulled it right from the movie! Wow...
Damn, it looks real.
Amen.
Mate, you are a ****ing MACHINE. :D
I second that!
-
Well thanks for the praise, but don't crap your pants yet, it's still not done hehe
-
^Would have been great advice THREE RENDERS AGO damn you Brand.
-
2386
That's it?
Looks good and optimized. My computer won't explode!
-
And another update here, god I had forgotten how much I hate this part...
(http://img704.imageshack.us/img704/4436/nurint07.jpg)
-
I do say, man, that looks ready for the Battle of Endor!
-
I do say, man, that looks ready for the Battle of Endor!
Noooooooooo, not the Battle of Endor! It's too pretty to die just yet!