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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 18, 2009, 08:46:44 am
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Here is the nightly for Windows on 18 Nov 2009 - Revision 5666
fso-WIN-20091118_r5666.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20091118_r5666.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20091118_r5666.md5)
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r5663 | Goober5000 | 2009-11-18 02:17:26 -0600 (Wed, 18 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/lab/wmcgui.cpp
remove unused variable
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r5664 | Goober5000 | 2009-11-18 02:59:35 -0600 (Wed, 18 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
M /trunk/fs2_open/code/parse/parselo.h
add useful parselo function
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r5665 | Goober5000 | 2009-11-18 03:17:01 -0600 (Wed, 18 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
add two awesome sexps that allow treating sexp variables as arrays
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r5666 | Goober5000 | 2009-11-18 03:33:31 -0600 (Wed, 18 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.h
bump MAX_ASTEROIDS (I can't believe nobody else has yet)
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add useful parselo function
What's this?
bump MAX_ASTEROIDS (I can't believe nobody else has yet)
What's the new asteroid limit?
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512 asteroids now.
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Awesome.