Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: FoeHammer on November 22, 2009, 07:59:06 pm

Title: Invisible Jump Nodes
Post by: FoeHammer on November 22, 2009, 07:59:06 pm
As the title of the topic suggests I can't see the jump nodes while playing FSO.  They're there and still targetable, but i'm missing the green wireframe outlines that I had pre-FSO.  Is there a fix for this or is it some sort of feature?
Title: Re: Invisible Jump Nodes
Post by: Jeff Vader on November 24, 2009, 04:11:09 pm
Not a known issue and definitely not a feature -> the problem must be on your end.
What build? 3.6.9, 3.6.10, something else? MediaVPs? System specs? Do the "your fs2_open.log" part as described here (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) and post your fs2_open.log for us.
Title: Re: Invisible Jump Nodes
Post by: FoeHammer on November 25, 2009, 10:44:42 am
i'm using 3.6.10 and have the MediaVPs.  I'm running Vista w/ 3263 MB of memory, a 2 GHz proccesor and 120 GB of 220 GB free hard disk space.

When running the debug build, it said that there was a missing .pof file called subspacenode.pof or something similar.  Since I used tureys installer, i'm wondering if i got a corrupted version of the MediaVPs.

 fs2_open.log is here:

[attachment deleted by admin]
Title: Re: Invisible Jump Nodes
Post by: Jeff Vader on November 25, 2009, 02:04:16 pm
I've lost my own fs2_open.logs that contained the correct file numbers for all the retail files as well as the MediaVPs (and I can't remember the numbers from the top of my head), but at least your MV_Assets is corrupt; according to your log it contains one file, when it should be holding hundreds if not thousands of files. Please redownload it manually from the MediaVPs release thread (http://www.hard-light.net/forums/index.php?topic=65038.0).
Title: Re: Invisible Jump Nodes
Post by: Zacam on November 29, 2009, 07:02:18 pm
Will this help:
Code: [Select]
Pack file CRC log (Mon Aug 24 01:13:12 2009) ...
Building file index...
Found root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Searching root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
And Retail Files:
Code: [Select]
Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files

The above has also now been posted to the THIRD post in the MediaVPs Release thread.
Title: Re: Invisible Jump Nodes
Post by: Jeff Vader on November 30, 2009, 02:06:18 pm
Will this help:
*snip*
Much, thank you. I can remember most of the retail files by heart, but others not so much.

The above has also now been posted to the THIRD post in the MediaVPs Release thread.
:yes: