Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 23, 2009, 08:46:50 am
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Here is the nightly for Windows on 23 Nov 2009 - Revision 5680
fso-WIN-20091123_r5680.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20091123_r5680.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20091123_r5680.md5)
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r5674 | Goober5000 | 2009-11-22 21:23:11 -0600 (Sun, 22 Nov 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
spacing
fix build warning
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r5675 | Goober5000 | 2009-11-22 21:24:10 -0600 (Sun, 22 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/awacs.cpp
more warning fixage
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r5676 | Goober5000 | 2009-11-22 21:41:40 -0600 (Sun, 22 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
warning fixage
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r5677 | portej05 | 2009-11-22 22:45:51 -0600 (Sun, 22 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
Fix for Mantis 2042
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r5678 | karajorma | 2009-11-22 22:57:42 -0600 (Sun, 22 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add the ability to specify ships or wings to the num-ships-in-battle SEXP (In collaboration with FUBAR).
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r5679 | portej05 | 2009-11-23 00:11:24 -0600 (Mon, 23 Nov 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.h
Strip missed CVS comment
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r5680 | portej05 | 2009-11-23 06:12:09 -0600 (Mon, 23 Nov 2009) | 1 line
Changed paths:
D /trunk/fs2_open/code/math/bitarray.h
M /trunk/fs2_open/code/object/objectdock.cpp
M /trunk/fs2_open/code/object/parseobjectdock.cpp
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
M /trunk/fs2_open/projects/MSVC_6/code.dsp
M /trunk/fs2_open/projects/MSVC_6_Release/code.dsp
Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05)
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No INF or SSE builds this time?
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I still need to tweak my build script to build them into separate archives. Zacam can make those additional builds until then, I'm still sticking with the tried and true basics until I have time to make the updates.
Hehe, I most make an update.
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I'll be getting some up and going here in a bit, I've been concentrating on warnings resolution so I'd like to put up test builds based on that in conjunction with stock Trunk flavors.