Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: origin on November 25, 2009, 10:53:18 pm
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A stopMusic() function would be nice to go along with the playMusic() function that is already part of the audio library :)
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This is just a guess, but I'd imagine you might be able to get it to stop by calling playMusic again with an empty string. And if you can't do it, you should be able to do it. :p
Regardless, there are a lot of half-baked ideas like this in lua.cpp; it's actually kind of embarassing...
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unfortunately that does not work, while playmusic command will play music or silence if you will when you leave the mainhall, the mainhall music plays in conjuction with the new music. So there are 2 tracks playing at the same time. That will happen even if you go to a new mission.
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stopMusic()
Flashjockey?
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stopMusic()
Flashjockey?
What does that mean?
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I think it's some sort of reference to those asshole DJ's who like to stop the music / do weird stuff that makes it impossible to actually dance.
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Although I do agree with you. (I hate idiots who don't mix) I was referring to macromedia/adobe flash actionscript language.