$Name: | Licht | |
+Title: | XSTR("Licht",-1) | |
+Description: | ||
XSTR("Licht", 3244) | ||
$end_multi_text | ||
+Tech Title: | XSTR("Licht", 146) | |
+Tech Anim: | scalpel | |
+Tech Description: | ||
XSTR( "Licht", 3245) | ||
$end_multi_text | ||
$Model File: | none | |
@Laser Bitmap: | laser1 | |
@Laser Glow: | laser1_2_glow | |
@Laser Color: | 255, 255, 255 | |
@Laser Color2: | 255, 255, 255 | |
@Laser Length: | 1.0 | |
@Laser Head Radius: | 1.0 | |
@Laser Tail Radius: | 1.0 | |
$Mass: | 0.0 | |
$Velocity: | 10000.0 | |
$Fire Wait: | 0 | |
$Damage: | 0 | |
$Armor Factor: | 0.0 | |
$Shield Factor: | 0.0 | |
$Subsystem Factor: | 0.0 | |
$Lifetime: | 5.0 | |
$Energy Consumed: | 0.0 | |
$Cargo Size: | 0.0005 | |
$Homing: | NO | |
$LaunchSnd: | -1 | |
$ImpactSnd: | -1 | |
+Weapon Range: | 100000 | |
$Flags: | ("beam" | |
"in tech database" | ||
"player allowed" | ||
"stream") | ||
$Icon: | IconScalpel | |
$Anim: | scalpel | |
$Impact Explosion: | exp20 | |
$Impact Explosion Radius: | 5.0 | |
$BeamInfo: | ||
+Type: | 1 | |
+Life: | 0.1 | |
+Warmup: | 0 | |
+Warmdown: | 0 | |
+Radius: | 0.3 | |
+PCount: | 0 | |
+PRadius: | 0.0 | |
+PAngle: | 0.0 | |
+PAni: | exp20 | |
+Miss Factor: | 0.5 0.7 0.9 1.1 1.3 | |
+BeamSound: | -1 | |
+WarmupSound: | -1 | |
+WarmdownSound: | -1 | |
+Muzzleglow: | particleEXP01_0000 | |
+Shots: | 1 | |
+ShrinkFactor: | 0.0 | |
+ShrinkPct: | 0.0 | |
+Range: | 3500 | |
+Attenuation: | 0.00 | |
$Section: | ||
+Width: | 1.0 | |
+Texture: | MissileTrail02 | |
+RGBA Inner: | 255 255 255 200 | |
+RGBA Outer: | 255 255 255 10 | |
+Flicker: | 0.0 | |
+Zadd: | 1.0 |
Entry | Name | Type | Size |
($BeamInfo) +PAni: | particleexp01 exp20 | ani ani | 256x256 256x256 |
($BeamInfo) +Muzzleglow: | beamglow6 MissileTrail02 | dds dds | 512x512 64x64 |
($Section) +Texture: | electrobeam02 beam-dblue beam-orange3 beam-white2 | pcx dds pcx ani | 16x16 32x32 16x16 ?x? |