Hitpoints: The number of hitpoints the craft has. A hit decreases this value, in regard of the damage value * armor factor.
Shields: The number of shield hitpoints the craft has. A hit decreases this value, in regard of the damage value * shield factor.
If this is true, then a single Harpoon should easily destroy a Perseus but that's not the case. On the other hand, if the damage is 100 and 80, even a pair of Harpoons wouldn't be able to break the hull of the Perseus. I'm not even sure if the damage to the hull is whatever is "left over" from the blast after penetrating the shields.I asked this question in the General FreeSpace Discussion forum in the Myrmidon thread but didn't get a reply.
+Target Lead Scaler:
Only in nightly builds. Its a float and goes right after the 'seeker strength' entry. Setting it to 1.0 disables the whole setting.
There are usually three different types of pursuits... Lag, pure and lead pursuits.So is this like an easier way of determining the missile's guidance system? How do you use this flag?
Lag means that the nose or the flight vector points behind the target (scaler < 0). Pure means that the nose or flight vector is continuously kept on target (scaler ~ 0) and lead means that it is kept in front of the target (scaler > 0). In FS by default the aspect seekers use lead pursuit while heat seekers use pure pursuit.Code: [Select]+Target Lead Scaler:
Only in nightly builds. Its a float and goes right after the 'seeker strength' entry. Setting it to 1.0 disables the whole setting.
So is this like an easier way of determining the missile's guidance system? How do you use this flag?:wtf: You did read the text you quoted?
missiles won't suddenly explode if you dodge them by making hard turns?
A spiculum is a late Roman spear that replaced the pilum at around 250AD as the infantryman's main throwing javelin.Typos are bad eh?
It does make me wonder what a "speculum" missile would do to its target though. Tear apart the exhaust nozzle? Like the medieval torture pear*, but for spacecraft. :P
* Explanation of the pear: spoilered due to being rather unpleasant:
Spoiler:The pear was a device used by the Inquisition (Roman, I'm not sure about the Spanish) and other medieval powers. It was a three-lobed pear-shaped thing with a screw in the middle. What the torturer did was put it into the orifice with which you had sinned (mouth for blasphemy or sedition, vagina for women committing adultery, anus for sodomy), and turn the screw. The three lobes would fan out and pry you open extremely wide, doing horrible things to whatever part of the body it was put in.
i dont want a missile that locks onto a target, i want a missile that locks on a location.To lock onto a set location on the target's hull (which should be readily doable) or one which homes onto a spot 'marked' with ships crosshairs (much, much more complex to do)
That would be awesome, but for this sort of thing I'd like the ability to have the laser integrated into the secondary weapon rather than used as a primary. I'd finally have laser-guided bombs in Wings!why have tertiary weapons never been completed? this is a perfect application for it. for me im thinking about either scripting an 'infrared beam' which is essentially a straight line with no visible graphics. i also thought about using a sensor turret, which would have a targeting beam equipped, but that kinda takes out some of the skill required. im not sure if weapon collision hooks work on beams, but those maybe could be used to report the impact location to code which guides the missile.