Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: dragonsniper on December 09, 2009, 03:34:14 pm

Title: Help converting model
Post by: dragonsniper on December 09, 2009, 03:34:14 pm
I recently downloaded a model from FreeSpacemods, but am unsure of how to get both FRED and FreeSpace to recognize it. In the file it came with two .tbm files, and several .pcx files for the ships texturing, along with the .pof itself. Any help would be greatly appreciated.
Title: Re: Help converting model
Post by: Droid803 on December 09, 2009, 03:41:38 pm
Make a folder in your FS Directory called LOLOLOLOL.
Make a folder inside LOLOLOLOL called data.
Make a folder inside data called models. Put the POF there.
Make a folder inside data called textures MAPS. Put the pcx files there.
Make a folder inside data called tables. Put the tbm files there.

Make a shortcut for fred and change the target, addin -mod LOLOLOLOL (ie "C:\Program Files\Freespace\fred2_open_3_6_10.exe" -mod LOLOLOLOL)

It should be there.

For FS, just select LOLOLOLOL as your mod.

"LOLOLOLOL" can be whatever you want.

EDIT: I Failed.
Title: Re: Help converting model
Post by: dragonsniper on December 09, 2009, 03:46:28 pm
Thanks a boatload droid! 2 more questions. Can I put any models in this folder, and have them work?
And can I have FRED use these specially added models, and the FS1 models. If so, how? Thanks.
Title: Re: Help converting model
Post by: headdie on December 09, 2009, 03:55:54 pm
I recently downloaded a model from FreeSpacemods, but am unsure of how to get both FRED and FreeSpace to recognize it. In the file it came with two .tbm files, and several .pcx files for the ships texturing, along with the .pof itself. Any help would be greatly appreciated.

crude way is

the .POF goes in the data\models folder
.PCX goes in data\maps

the .tbm files go data\tables

if the files exist don't overwrite copy the from within using notepad or another text editor and post it to the relevant tables
Title: Re: Help converting model
Post by: dragonsniper on December 09, 2009, 04:02:40 pm
Ok. I've tried both your and droids way, but when I go in-game, there are multiple textures missing on the ship. Any idea's why?
Title: Re: Help converting model
Post by: headdie on December 09, 2009, 04:04:56 pm
which model is it?
Title: Re: Help converting model
Post by: Droid803 on December 09, 2009, 04:10:53 pm
Thanks a boatload droid! 2 more questions. Can I put any models in this folder, and have them work?
And can I have FRED use these specially added models, and the FS1 models. If so, how? Thanks.

1) Yes. You can put any number of new models into this folder.
2) If you want to access FS1, change the -mod part and add a comma (,) then FSport. To have FS2 read it, you'd want a mod.ini

It should be maps. My bad.
And you might be missing mediavps textures. In which case, splice an additional mediavps to the -mod call, like how you would add FSPort.
Title: Re: Help converting model
Post by: dragonsniper on December 09, 2009, 04:47:03 pm
Thanks guys. The model now works fine (I changed a texture that I shouldn't have) but I'm having serious issues with the FSPort. Everytime I boot up the game, it gives me an error saying that I'm missing 21 files, then it loads to the main screen. I have a mod.ini, which is set to the fsport, media_vps, but obviously that isn't doing it...
Title: Re: Help converting model
Post by: dragonsniper on December 09, 2009, 08:09:25 pm
Think I figured it out. There were a couple errors in the tables/textures etc. Thanks for the quick responses.