Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Cyrip on December 09, 2009, 06:58:28 pm

Title: Manually editing ships shown in Tech Room
Post by: Cyrip on December 09, 2009, 06:58:28 pm
Hey Folks!

Just did my first steps into the FS2 Open World and i gotta say: DAMN. IMPRESSIVE.

But one thing bothers my while going along the missions of the main campaign: Some Ships are shown in the Techroom - Some not. Like the manticore or the basilisk and so on.

For now i read i can use Shift+s+ctrl but this will enable ships im not yet supposed to see and ships i dont want to see (voilition bravo...). Is there any way to edit this manually? I remember i edited the missions back in 2001 to enable them after a mission but for now i have no idea how i made this, i dont remember it- And maybe there is a easier way now.

Thanks for your time!
Cyrip
Title: Re: Manually editing ships shown in Tech Room
Post by: Galemp on December 09, 2009, 07:10:13 pm
Play through the campaign and they will be added as you progress. Otherwise Ctrl+Shift+S is fine.
Title: Re: Manually editing ships shown in Tech Room
Post by: Cyrip on December 09, 2009, 07:20:19 pm
Well thats the thingy - i met dragons and whatever already and they are still hold back. And what about the SSD Lucifer. That ship never reappears but i would like to have it in my tech room.

And thanks for your quick reply.
Title: Re: Manually editing ships shown in Tech Room
Post by: FUBAR-BDHR on December 09, 2009, 08:17:18 pm
What is show there is controlled by 2 things:  Table entries and the currently selected campaign.  Tables are set to show only show certain ships and weapons.  As stated above the campaign can add to the list as it progresses or right from the start.  If you are making your own campaign you can set them to show that way.  The other way is to make your own mod folder, extract the ships.tbl and weapons tables, place them in your mod folders data\tables directory and edit them to show by default.