Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: VulturEMaN on December 12, 2009, 09:33:02 am

Title: model graphic distortion?
Post by: VulturEMaN on December 12, 2009, 09:33:02 am
EDIT: I just realized I put this in the wrong board, but I cannot delete it or move it :(

I've played FS2Open before on numerous systems and never had this problem.

Current settings are the default with Turey's installer:

C:\Games\FreeSpace2\fs2_open_3_6_10.exe -mod mediavps -spec -glow -mipmap -missile_lighting -3dshockwave -targetinfo -3dwarp -warp_flash -snd_preload  -ambient_factor 70 -spec_exp 8.2 -spec_tube 1.0 -spec_point 8.6 -spec_static 3.5

Basically it looks like the textures are going in and out of the mediaVPS....some things have extra detail, and some dont on the same ship. Engine glow seems to mess up frequently too.

Running FS2 on Windows 7 Pro 32bit with an Intel GMA3100 onboard video (*cringe*...I know) at 1152x864 (16bit). Trilinear texture filtering on.

I've had no issues with the default settings on Turey's installer in the past.
Title: Re: model graphic distortion?
Post by: The E on December 12, 2009, 09:35:06 am
Screenshots might help (Press the Print screen button while in game, screenshots will be deposited in the screenshots directory in your FS2 folder).

At any rate, you should select a debug build in the Launcher, run it, then post the fs2_open.log from your data folder here.
Title: Re: model graphic distortion?
Post by: Jeff Vader on December 12, 2009, 12:45:08 pm
EDIT: I just realized I put this in the wrong board, but I cannot delete it or move it :(
I has a powah!
Title: Re: model graphic distortion?
Post by: Thaeris on December 12, 2009, 03:47:50 pm
I has a powah!

ROW, ROW...

Ok, none of that...

The first time I installed FSO, I used Turey's installer. Quite frankly, I found my installation much more intelligible after I learned how to do my own install without the installer. And really, it's pretty darn easy to do - Just follow the instructions and you'll be fine. You'll also install exactly what you want to install, and you'll also learn how to make everything you put into the FS2 folder work properly. Turey's Installer is great for first-time users, but after that you really should learn to do a manual install. Hey, you'll learn something!
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 13, 2009, 07:51:33 am
Screenshots might help (Press the Print screen button while in game, screenshots will be deposited in the screenshots directory in your FS2 folder).

I'll one-up that and use fraps and upload the video to youtube....watch it in high quality mode (once youtube gets done processing it into that mode) to see what I'm talkin about:
http://www.youtube.com/watch?v=SPfYDjZe4Bk

here's the debug log from the same mission:
http://pastebin.org/64296

basically its like....blocks and graphics that cover the other graphics. its visible in that mission, but definitely in training mission 2 or 3 whenever the large installation is there.
Title: Re: model graphic distortion?
Post by: Jeff Vader on December 13, 2009, 09:15:45 am
Code: [Select]
#
Initializing OpenGL graphics device at 1152x864 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor     : Intel
OpenGL Renderer   : Intel Bear Lake B
OpenGL Version    : 1.4.0 - Build 8.15.10.1867
Basically everything here is wrong.

1. 32-bit colours = win.
2. Intel graphics solutions suck hairy bollocks. End of discussion.
3. If, for some inhumane reason, you are forced to use Intel graphics solutions, make sure you have the latest possible drivers.
4. Related to the drivers, your OpenGL version is disturbingly old. While the theoretical minimum is 1.2, and you seem to have gotten the game to run, in general it is recommended to have at least version 2.0. And since OpenGL is included in the drivers, having the latest drivers is fun.

Edit: Also, that "graphics card" probably doesn't like MV_Advanced.
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 13, 2009, 07:06:36 pm
I'll try and track down a newer driver....32bit did look nicer but averaged way lower FPS....I'll probably have to run it on 1024x768x32bit on a friggin 1080p screen unless I find a low-wattage video card that can handle this nonsense....Dell recommends (to keep the same power-saving PSU and setup) either:

1. ATI HD 2400 Pro
2. ATI HD 3450
3. nVidia 9300 GE

None of them look all that amazing, but I guess I'll hit up the 3450 since its the newest of the lot. I'd love to try my 8600GTS but I'm fairly sure it would stress the PSU to kingdom come and I love its current efficiency.
Title: Re: model graphic distortion?
Post by: Zacam on December 13, 2009, 09:16:04 pm
The 8600 would actually handle it admirably and not have the driver related problems that the ATI cards currently have with FSO.

I'd go for the 9300, though personally a few extra for a 9400 won't kill you either.
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 13, 2009, 10:26:50 pm
The 8600 would actually handle it admirably and not have the driver related problems that the ATI cards currently have with FSO.

I'd go for the 9300, though personally a few extra for a 9400 won't kill you either.

Nonono....I mean the power supply that I ordered this dell with is a 280W 90%+ efficient green PSU. It has a video connector, but the current system's output requires about a 210W PSU. If I throw that video card in, it hits its limit. Those 3 low-end cards I mentioned before are all that it can really support :/
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 13, 2009, 10:48:04 pm
I just checked Dell's website....the August driver is the newest  :mad:

I'm more irritated that I'm locked into Dell's system drivers and can't update to Intel's newest one (November)
Title: Re: model graphic distortion?
Post by: Mongoose on December 14, 2009, 01:44:10 pm
Edit: Also, that "graphics card" probably doesn't like MV_Advanced.
Yeah, before you try anything else, ditch MV_Advanced.  It manages to corrupt the hell out of my crappy old Radeon X300.
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 14, 2009, 06:03:00 pm
Edit: Also, that "graphics card" probably doesn't like MV_Advanced.
Yeah, before you try anything else, ditch MV_Advanced.  It manages to corrupt the hell out of my crappy old Radeon X300.

how do I do that?
Title: Re: model graphic distortion?
Post by: Mongoose on December 14, 2009, 06:04:20 pm
You should see a file named "MV_Advanced.vp" in your mediavps folder in your main FS2 directory.  Either move it completely out of your FS2 folder, or just delete it.
Title: Re: model graphic distortion?
Post by: VulturEMaN on December 15, 2009, 07:19:20 am
That didn't help....it made lighting on the models appear as rainbow instead :P

It's fine....I'm blaming the drivers, so I'll just play at 1024x768x32bit until the system gets a video card.
Title: Re: model graphic distortion?
Post by: Jeff Vader on December 15, 2009, 12:08:36 pm
That didn't help....it made lighting on the models appear as rainbow instead :P
Still, MV_Advanced.vp is likely to butt-**** your "graphics card", so if possible, don't use it.