Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: ccrumley on December 15, 2009, 06:21:22 am

Title: FSO crashes on normal exe and debug exe
Post by: ccrumley on December 15, 2009, 06:21:22 am
Here is the log.  When i click run from the launcher it crashes.  The error message says "The instruction at "xxxxxxxx" referenced memory at "xxxxxxxxx". The memory could not be "read".   Please help.

[attachment deleted by admin]
Title: Re: FSO crashes on normal exe and debug exe
Post by: Herra Tohtori on December 15, 2009, 06:29:59 am
Code: [Select]
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...


Looks like a graphics initialize fails for one reason or another. Hardware incompatibility or driver problems are the most likely suspects.

Could you give your system details for graphics card, driver version and also the operating system (which windows)?
Title: Re: FSO crashes on normal exe and debug exe
Post by: ccrumley on December 15, 2009, 06:33:44 am
Radeon 9600; Catalyst driver 8.593.100.0 (Just updated it like a week ago); Win XP Home
Title: Re: FSO crashes on normal exe and debug exe
Post by: ccrumley on December 15, 2009, 06:35:16 am
Whats strange is it was working fine with build 3.6.5 and 3.6.9  Updated to 3.6.10, start having problems.  I used Tureys installer, so everything is up to date
Title: Re: FSO crashes on normal exe and debug exe
Post by: Jeff Vader on December 15, 2009, 06:40:47 am
It is strange. My mom's 'puter has a Radeon 9600 and no problems with FSO whatsoever.

On the topic of updating graphics card drivers, did you do it the right way (download new ones, uninstall old ones, install new ones and always reboot when prompted) or some other way?
Title: Re: FSO crashes on normal exe and debug exe
Post by: Herra Tohtori on December 15, 2009, 06:43:50 am
Whats strange is it was working fine with build 3.6.5 and 3.6.9  Updated to 3.6.10, start having problems. 

Hmm.

I don't know if this will help at all, but try and check the "Disable GLSL (shader) support" in Troubleshoot features. I'm unsure if it helps at all because your debug log ends at WGL init which is before the shader initialization, but it's worth a try I guess.

Also, make sure your desktop colour depth is the same as game colour depth (32bit).

Could you post your errorlog.txt as well? I'd like to see if the problem occurs in fs2_open.exe or graphics driver for example.

Also, do the older builds (3.6.9 being the relevant one) work on OpenGL mode or have you been using them on Direct3D mode?


Quote
I used Tureys installer, so everything is up to date

I don't know what the state of Turey's installer's recentness is, but looking at your installation, the game data is probably not the problem.
Title: Re: FSO crashes on normal exe and debug exe
Post by: ccrumley on December 15, 2009, 06:51:01 am
Just figured it out.  replaced the new "atioglxx.dll" file with the backup.  Worked like a charm
Title: Re: FSO crashes on normal exe and debug exe
Post by: Jeff Vader on December 15, 2009, 12:09:14 pm
I was just about to direct you towards the related entry in the troubleshooting FAQ.