Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Spoon on December 18, 2009, 02:21:00 pm

Title: How to fix this one?
Post by: Spoon on December 18, 2009, 02:21:00 pm
Model 'RaymkIII.pof' has 1 slots in dock point '<unnamed bay A>'; models must have exactly 2 slots per dock point.
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! RegisterWaitForInputIdle + 73 bytes


I went and added a second docking point to the model but that didn't solved it.
Title: Re: How to fix this one?
Post by: FUBAR-BDHR on December 18, 2009, 06:06:07 pm
Well if it has 2 points it should work.  Try deleting it and creating it again. Make sure the docking  point has 2 docking points:  docking point 1 and docking point 2.  Man that's a bit confusing. 
Title: Re: How to fix this one?
Post by: Spoon on December 18, 2009, 06:15:51 pm
Yeah I figured it out, its a bit of a confusing docking point mess but I fixed it now  :nod:
Thanks