Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darkage on May 01, 2001, 05:08:00 am
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I am making a model in blender and i want to know how to make subobj's.Does anyone how to do that in blender?
Thanks
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
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Try Max's Fighter Creation Tutorial ("http://freespace.volitionwatch.com/fs2/mods/fighterguide/"). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I don't know how, I never bothered to learn. I just make the models in Blender, and put them together in TrueSpace.
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Max's tutorial doensn't go into subobjects, unfortunately, since its only for fighters. However, I think I may know. When in blender you can go in and out of edit mode using the TAB key, right? Go out of edit mode and create a new shape. This will make a separate object from the main one already present. On the middle bar between the model display and the button panel there's a button that lets you switch between active objects. This SHOULD let you import multiple subobjects into Truespace. However, on the occaisions that I've done this the objects did NOT load into truespace in proper orientation to each other, so you'll have to move them back around to where they're supposed to be on the model.
That's my two cents anyway, if anyone has more accurate information please feel free to set me straight =)
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And the hierarchy is usually screwed up.
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after further consideration i'm not sure how the best way to go about this is. It may just be easier to try and make the subobjects in Truespace after you've imported the main hull. Creating the turrets as separate objects in Blender doesnt seem to translate properly into truespace. One thing you COULD do is build all the turrets in blender, and then save the hull and each turret SEPARATELY each in their own DXFs, and then load them all into Truespace and do it that way. Using Truespace is probably easier though, unless your subobjects are very complex, in which case doing them in blender and loading separately will work too.
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Thanks ill ty it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
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morris13 has just described the proper way to do things (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Makes a lot of dxf:s but it'll work much better if you put everything together in truespace. You can also use the "copy" function in TS a lot.
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Thats what I wound up doing with the Gunstar. I built the hull in Blender and then just made one turret and copied it four more times. The really tough thing in Truespace is that positioning things is a lot harder, I find. The way the rotation controls work is VERY non-intuitive, I much prefer the keypad rotation in Blender to the mouse/xyz axis thing in truespace. Its very frustrating.
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Avoiding truespace entirely is the correct way of doing things. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I see that your special title comes in place (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
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Originally posted by darkage:
I see that your special title comes in place (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
So how do I get one of those special titles? =)
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Originally posted by morris13:
So how do I get one of those special titles? =)
Do something that makes us think you need a title... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Shrike:
Avoiding truespace entirely is the correct way of doing things. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
How do you go about doing that? I'm listening...
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