Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: karajorma on April 09, 2002, 05:44:27 pm

Title: Adding Subsystems
Post by: karajorma on April 09, 2002, 05:44:27 pm
Okay. I'm playing about with a model and I`m trying to figure out how to add subsytems to it. From reading topics on this board I'm fairly sure what I`ve got to do in FSMM or PCS but How do I get the co-ordinates I`m supposed to enter?

I vaguely remember reading that modelview would do it but I can`t see anything that will display the info I need.
Title: Adding Subsystems
Post by: vadar_1 on April 09, 2002, 06:33:34 pm
There are subsystems that run in coords and Subsystems that are really just subobjects. A subsystem appears in Modview32 as a yellow cube. Open the POF-Editor in modview, and select the subsystems tab. Now create a new subsystem (create button), type in its name (for example, Engines, commincation, etc), your type is Real Subsystem (if you want it visable). You need to increase the radius to see it, fighters it can be something like 2-20, largeships it needs to be in the hundreds to thousands. Once you've increased the radius, you should see your yellow box in the center of the model. Now use logical guess and check with the 'center' fields (they are X, Y, and Z coordinates). to move it where you want it.

Im assuming you know how to table in the subsystem.