Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on December 27, 2009, 04:26:31 pm

Title: Question about arming Capital ships
Post by: starbug on December 27, 2009, 04:26:31 pm
I have a question about weapon loadouts for Capitol vessels. I am trying to give a Hecate abit of a firepower boost against capital ships without loosing the anti-fighter ability(well an advanced Hecate for my campaign i am starting). Now what i was wondering is it possible to have 2 different weapons on the same turret, i.e Terslash and say flak? so when the hecate is figthing against say a deimos instead of firing the flak it would use a the beam. Is this possible in the tables or would it have to be scripted in Fred.

PS does not the EA Omega from the TBP do this with the phalanx turrets? cant remember and i dnt have it installed at the moment.
Title: Re: Question about arming Capital ships
Post by: Dragon on December 27, 2009, 04:29:37 pm
You're right aobut the Omega, it can be done.
Hecate will use both slasher and flak agains a Deimos in the situation you descrbed.
Title: Re: Question about arming Capital ships
Post by: starbug on December 27, 2009, 04:34:37 pm
so how should it look in the table for the turret, would it be something like this?

$Subsystem:                     Turret10, 0.625, 2.0
   $Default PBanks:        ( "standard flak" "TerSlash" )

or do i need to add anything else?
Title: Re: Question about arming Capital ships
Post by: Dragon on December 27, 2009, 04:37:12 pm
Exactly, the turrets should have two firing points to work correctly, but other than that, you're right.
you can even make a turret which shoots both missiles and guns, look at Faustus for an example.
Title: Re: Question about arming Capital ships
Post by: starbug on December 27, 2009, 04:41:01 pm
Cheers  :) for some reason i thought there would be more to it?
Title: Re: Question about arming Capital ships
Post by: Dragon on December 27, 2009, 04:45:55 pm
It's even used in Retail, so it's not a problem.
Faustus is a great example, though a bit strange.
Title: Re: Question about arming Capital ships
Post by: Droid803 on December 27, 2009, 04:51:59 pm
I'm under the impression that the Faustus thing is an error more than anything else.
It looks like that turret has the default loadout of some fighter.

However, it does work...which is amusing.
Title: Re: Question about arming Capital ships
Post by: Dragon on December 27, 2009, 04:53:35 pm
That's why I said it's a good, jet strange example of multiple weapons on one turret.
Title: Re: Question about arming Capital ships
Post by: chief1983 on December 28, 2009, 02:09:35 pm
Just to clarify, when will it decide to use its flak against fighters instead of against the Deimos?  Will it automatically target fighters when there is no capital ship in view, or once the turret is on the Deimos will it stay on it with slasher and flak until the Deimos is no longer targetable?