Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Colonol Dekker on December 28, 2009, 12:00:43 pm
-
Excuse the ineptness. How do I play SCP on Ubuntu netbook remix?
Obviously I own the windows media, and can ferry the retail data across on my variouss memory storage devices. I may even try varying versions of the mvps as well, but I know next to nothing of freespace outside of a windows context.
-
There's a guide on the wiki for that. (http://www.hard-light.net/wiki/index.php/Guide_to_FS_Open_on_Linux)
Although I would try one of the linux nightly builds first instead of building your own.
Why do people not look at the wiki? It's not like it's new or something....
-
I'm an advocate of asking those in the know first before charging in and ballsing it up :)
That said you're proving my point, thanks for the excellent guidance E.
:yes:
-
why don't we have a deb package/repository?
-
Cause we don't have a maintainer? If you want something like that someone has to maintain it. I'm all for it though, but no one's stepped up.
-
What's deb ?
-
A .deb is a package that can be installed on Debian/Ubuntu, I believe. Sort of like a .msi file.
-
I just realised how blooming awkward it's gonna be to get my head around a tirade of new file extensions. Well on topic i've downloaded that stable build linked to FROM the wiki page kindly provided by the E. I'll spend the remainder of the year trying to get fs2 working on both OS's on my netbook.
Actually here's a wild idea for you to either perpetuate or dissuade me from- would I be able to put both the windows builds and linux builds to the root of a single instance of retail media? One lot of .vps and mods in other words. . .
-
I'm fairly certain you can do that, as it works on OS X, but I'm not sure how to go about it.
-
Well, as the netbook is less than/just over a week old i've got all the recovery stuff on the Windows and Ubuntu front sorted. If it goes tits up I can easily get back to normal. So I've a little freedom to toy around I hope.
-
Cause we don't have a maintainer? If you want something like that someone has to maintain it. I'm all for it though, but no one's stepped up.
its easy enough to make a .deb package, you get the checkinstall commandline utility and run it after building the code.
-
I may keep that kind of stuff in mind for the next release, but don't expect to see it for nightly builds any time soon.
-
I'm assuming the nightly builds are automated, can't we just add a script that builds a deb from that?
-
i think having a .deb package for the standalones would be great ( TBP , diaspora etc ) this would bring more players into the games etc , is there anyway that we could get the support of a deb repository to stock this ?
-
if the code and content could be fully and completely open-sourced, then we might get it into official distro repositories. they tend to be anal about that -.-
also, that'd be one helluve big download XD
-
Well we could probably get into Universe if nothing else, they let a lot of stuff in there, and you'd have to provide the retail content yourself. This is another reason why I'd love to see a full TC based on all original content though, it could be bundled and given out.
-
I wrote a Wiki page just for you!!
http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Quickstart
-
There's a guide on the wiki for that. (http://www.hard-light.net/wiki/index.php/Guide_to_FS_Open_on_Linux)
Seen :)
By the way, your netbook as seen in HLP London was the inspiration for me getting my own one for pub modding.
-
Dammit, I must have been really drunk to have forgotten that :lol:
-
well can't we have it look/prompt you for the original content?