lazyness of many modellers on the other hand...
Oh yeah, and the .dae files PCS2 exports are often no good (according to Blender).Which is why you posted about it, detailing the precise problems, in the PCS2 Collada thread, right?
and collada's enforcement of triangulation isnt relevant if we are talking about retail crap.What enforcement of triangulation?
Most COLLADA exporters export only triangulated models. (and it has nothing to do with batch processing of pof's to dae's...)and collada's enforcement of triangulation isnt relevant if we are talking about retail crap.What enforcement of triangulation?
It should be quite easy to do a batch pof -> collada conversion.
Most COLLADA exporters export only triangulated models. (and it has nothing to do with batch processing of pof's to dae's...)Sounds like an exporter problem then. Batch conversion was an unrelated thing; that's why there was an empty line before it.
yes, yes the "I will whine and advocate crap because i am too utterly lazy to even check if something somewhere might exist." approach, good job, go away now, thank you.
lazyness of many modellers on the other hand...
Its not a matter of lazyness bro, its a matter of time.
[...]
Perhaps in the time it would take me to get going with converting models from FS to Max or vice versa, I could have 2 HTL fighters done...
EDIT: on the other hand, for someone who is already very familiar with the convertion processes of FS, getting all the ships in a standard format (.obj for instance) would be fairly fast. A couple of hours of that person's time, would probably be worth a hundred hours of all the other modelers combined. Simple time economics really.