Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: The E on December 29, 2009, 07:57:52 am

Title: Compiling FS2_Open on Visual Studio 2010
Post by: The E on December 29, 2009, 07:57:52 am
As of revision 5749, compiling FSO on VS2010 is at least partially possible. Compiling debug builds works, but regular ones fail.

Note: I used a completely fresh checkout of the sourcecode, ran VS2010's conversion wizard on the VS2008 solution, and told it to batch build regular and debug Inferno SSE2 builds. Build log is appended.

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Title: Re: Compiling FS2_Open on Visual Studio 2010
Post by: portej05 on December 29, 2009, 09:41:18 am
We're still working on this, however it looks like anything that's statically compiled against the platform CRTs (which change between compiler releases) and in SVN at the moment is causing issues (anything in SVN with a .lib extension). We've been aware of the issue for a few months now, but have not yet come up with a solution that's been acceptable to everyone.

We're working on it, and it may be a little extra work for developers to install the libraries and their code locally and compile them before being able to use them, but there are distinct advantages to this.
Title: Re: Compiling FS2_Open on Visual Studio 2010
Post by: chief1983 on December 29, 2009, 10:00:37 am
Really I don't mind setting up a few requirements, you have to on Linux.  I just hope it works about as easily as 'apt-get install libvorbis' :)