Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: torc on January 02, 2010, 06:49:22 pm
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HI! just a little question... i think freespace is the best space sim ever made,but i wonder if is possible add some filter or post processing effect just for update his graphic (like motion blur or depht of field) or if exist any software that can simulate this effects outside the rescript of the engine...thanks
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We have post processing effects in new builds.
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http://www.hard-light.net/forums/index.php?topic=66752.0
Refer to this build for the standard Post-Processing, the more current Nightly builds have the option included in the Launcher, you won't get motion blur but it has Bloom.
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Motion blur kind of kills my framerate. But there are some REALLY useful effects in here now.
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We've got bloom in the newer nightly builds that have been put out, along with a working motion-blur effect.
I'm not sure, and you'd have to ask other people, but depth-of-field might not be quite feasible with the current engine. Not only that, but because of the range of distances the game engine frequently deals with, depth of field might actually look really bad, with barely anything on the screen in focus.
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Grazie ragazzi! you're awesome! ... e solo per sapere, pensate che รจ impossibile ottenere le sfocature da movimento troppo un giorno? :)
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Actually I've never found out, is the Post-Processing data now incorporated to the newer Nightlies or is the Antipodes #4 shaders package still needed?
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antipodes exe link not work
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So it doesn't, try http://zacam.ueuo.com/fsu/FSU_and-PostProc_Shaders.7z
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thanks zane,the last question: i have copy the files in the folders, but i need to set something in the launcher or the effect should work immediately?
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If you know where the files should go then all you need to do is enable Post-Processing in the Graphics settings on the Launcher.
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Where's the new launcher at?
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i paste effect files in effedt folder and tables files in tables folder...have i wrong? :doubt:
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No you have them in the right place.
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and whi i can't see the option ''enable post-processing'' in the launcher? my version is 5.5
help?
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What's your build number? Is it 3.6.10 or a 3.6.11 Nightly?
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3.6.10...ok maybe i got the problem :lol: excuse but i am italian and is a bit difficult for me understand all
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So the launcher shows/draws its toggle options from the selected .EXE?
That. Is. Genius.
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Yep.
(http://img704.imageshack.us/img704/1995/wheee.jpg)
http://www.hard-light.net/forums/index.php?topic=67272.0
And this is for the latest Nightly if you haven't picked it up already.
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thanks zane,tomorrow i'll tri and let you know...night! :)
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ok, i have installed the nighty builds, but really, i can't see the differences... can you make some screenshot just to see how post processing effect works?
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can you make some screenshot just to see how post processing effect works?
http://www.hard-light.net/forums/index.php?topic=25406.msg1327434#msg1327434
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You need to start it with -post_process enabled, and you need to add -bloom x (or -bloom_factor x, I don't know exactly), with x being a number between 0 and 160 in the custom flags field. I recommend starting with 160 and going down based on your personal preference.
The other post-processing effects need to be enabled in FRED by a mission designer, IIRC.
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Hery (the one who implemented it) put it that way:
Bloom is enabled by default.
Probably the effect is too slight so you don't notice it. Run FSO with flag -bloom_intensity 160 (or even higher but then some artifacts may occur). That should make bloom much more visible.
I'm running 160 and it works fine.
Other effects have to be enebled eithr in mission or in table, but it takes more work.
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-bloom_factor 160 or bloom_intensity 160?
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bloom_intensity
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ok, now bloom effect work really fine! thanks guys! now it's time for motion blur! ;7 do you know if someone are working on it?
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It was tried before but was either far too laggy or too bugged to continue, unfortunately you won't be able to find that.
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is a script problem? you think motion blur in freespace never see the light of the day? :shaking:
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Actually, with the constant manoeuvres and crazy turns and whatnot, I think that motion blur would be only confusing in FS2. I mean, even now the background gets slightly fuzzy when you turn your fighter, and gives me a real headache. With motion blur, I probably wouldn't be even capable of playing it. Besides, what's so great about motion blur ? It ain't even realistic.
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Ever look out the window of a car that's going 70mph with a nearby treeline? The trees look like green lines as you go past them, so I'd say it's pretty realistic at range.
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not if you single out a tree and watch it as it goes zooming past, like singling out a dragon
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There's that padlock target whatever-it's-called key that puts your eyepoint to whatever you're targeting so if a toggle could be made to disable the effect while using the tracking lock then you'd have that.
Either way that's getting it fairly close to what actually does happen.
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well, in any case if someone doesn't like motion blur effect,can disabilitate it anytime he want, anyway, if you play crysis, seems like motion blur effect works very good in fastest game sessions too...
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I'd like to see motion blur in FS2_Open.
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I don't understand the people that keep saying motion blur ,bloom and all those other fancy effects are not a good idea or "make them dizzy", all modern games have those functions, how is it that you play modern era games then? or you don't?.
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It should possible to disable some (if not all) of those features in most games, though most likely not because people may not like them, but for the sake of preformance on weaker computers.
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i was one of the testers for the motion blur originally, before hery abandoned... the effect was... odd to say the least. wasnt as laggy as i tought it might be, but it was still... unsettling...
here are some screenshots, ingame you dont notice it that much but on screenshots its quite visible.
(note, these are probably the only screenshots of it around and these screens also include the "monitor" effect (scanlines), bloom and possibly "film grain")
(http://img706.imageshack.us/img706/3663/moblur1.th.jpg) (http://img706.imageshack.us/i/moblur1.jpg/)(http://img706.imageshack.us/img706/7931/moblur2.th.jpg) (http://img706.imageshack.us/i/moblur2.jpg/)
(http://img34.imageshack.us/img34/3924/moblur3.th.jpg) (http://img34.imageshack.us/i/moblur3.jpg/)(http://img705.imageshack.us/img705/2145/moblur4.th.jpg) (http://img705.imageshack.us/i/moblur4.jpg/)
(http://img85.imageshack.us/img85/8657/moblur5.th.jpg) (http://img85.imageshack.us/i/moblur5.jpg/)
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Well, OK.
The first screen looks just weird,I assume that it's the one on which motion blur in most visible.
This is unrealistic and doesn't look good, so I think that it's not a problem that we don't have such motion blur now.
But I think that somebody should implement proper blur.
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the problem is the actual implementation. ingame it doesnt even look half-bad. screenies make the situation worse than it is.
now, implementing a shader which worked with those "instanced" steps of rendering, and averaging the blur across, would make that implementation of blur a bit better, even tho its still ways off from "true" motion blur...
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Wouldn't it be better to just have motion blur affecting moving targets in the periphery (not when spinning around the camera) rather than the hole screen?
From what I see all post processing work on the screen as a hole so I guess it's not possible to define the effects to certain parts of the screen right?
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From what I see all post processing work on the screen as a hole so I guess it's not possible to define the effects to certain parts of the screen right?
I think you meant screen as a whole.
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this is not something that will be worked on in the near future, so kindly, stop discussing it. now.
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From what I see all post processing work on the screen as a hole so I guess it's not possible to define the effects to certain parts of the screen right?
I think you meant screen as a whole.
exactly.
this is not something that will be worked on in the near future, so kindly, stop discussing it. now.
no problem.
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ok,my question was if freespace motion blur never see the light of the day... you send me an answer,thanks :p anyway, absolutely pretty the screenshots... i'd like to see the effect into a video or in a test build, just too see this is really bad or not
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dude. just give up. please.
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ehi man, ok! my apologize if i have touch a bad argument.... thanks anyway
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this is not something that will be worked on in the near future, so kindly, stop discussing it. now.
Not to ruffle any feathers, but are you sure about that?
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this is not something that will be worked on in the near future, so kindly, stop discussing it. now.
Not to ruffle any feathers, but are you sure about that?
http://www.hard-light.net/forums/index.php?topic=64986.msg1303108#msg1303108
&
http://www.hard-light.net/forums/index.php?topic=65953.msg1300769#msg1300769
unless hery rewrites half the engine overnight for it to be nice and optimised, then yes, i am sure about that.