Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Stilljoe7 on January 04, 2010, 07:35:21 pm
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A number of people were reporting problems with 3.6.10 "stuttering" when turning. http://www.hard-light.net/forums/index.php?topic=64555.0 (http://www.hard-light.net/forums/index.php?topic=64555.0) I have the same problem and couldn't understand it; this machine isn't new but surely enough (Athlon 7850, 4 GB RAM, Geforce 260 GTX, Windows 7 x64). Reported framerate remains high but visualy it looks like about 15 fps. Barely playable.
I stumbled upon a fix.
I went into the Nvidia control panel and set AA and AF to 8X each for 3.6.30(r). This sounds like a lot but I figured the hardware should be up to it. The difference was like night and day. When I run a build which does not have these features set, I'm stuttering and jerking as before; enable the features and the world universe is a whole better place.
I thought this was worth sharing.
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unfortunately, no that is not a proper fix. if you are running the newer postprocessing stuff, you can write off AA and AF to hell, also, as a proud owner of a 260GTX i can tell you that you can crank it up to 16x both and it wont even bother it.
what you need to do properly is run debug builds and give us your logs. i had a similar "stutter" bug appear when testing something for my mod and the framerates dropping to 5 fps. it was related to a little thing in the ai table.
i am not saying it will be the case for you, but it is very possible that you have something somewhere that shouldnt be there. :)
so please, run debug builds, try out some of the nightlyies, and gives LOGS!
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Well, I feel a bit silly posting this when I don't *seem* to have a problem, but if it helps:
I ran the nightly debug build from January 1, AA and AF as described (16X per your comment), command line: C:\Games\Freespace2\fs2_open_3_6_11d-20100101_r5758.exe -mod WhatIf,StormFrontStock,fsport,fsportmediavps,mediavps -spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -3dshockwave -cache_bitmaps -orbradar -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload
There were some problems with the mod, but I could click through. I played most of the mission...then quit.
The fs2_open.log does indicate a problem but I have no idea what it means: Requested main shader not found: 0xe. I snipped about 300 pages of that...
[attachment deleted by admin]
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Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Protip: 32-bit colours. I don't think 16-bit colours cause performance issues, but occasionally they do cause other issues.
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Among other things, reduce the number of your VP's loaded at the same time. I really dont believe that you need to have absolutely all of them loaded.
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Doesn't Stormfront rely on the FSPort?
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Doesn't Stormfront rely on the FSPort?
that was more for testing out the reasons of his stuttering :p
but both whatif and stormfront at the same time?
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I don't know about that, but since others have reported seeing this problem using only the mediavps, I'd say that it is not a matter of how many VPs are being loaded.
It's just that giving people "advice" like that without knowing how knowledgable they are in terms of FSO modding is something I don't like to do. Leads only to chaos and breakage.
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I tried to run fs2_open_3_6_10 with mediavps and without. There is always a stuttering while turning.
I switched back to fs2_open_3_6_9. No Stuttering
Then I disabled vertical sync for fs2_open_3_6_10 and the stuttering is gone.
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Jeff Vader: I don't know where that 16 bit reference is coming from. Both the launcher and the desktop are set to 32 bit. Note that it proceeds to show "requested" as 16 bit but "actual" as 32 bit.
I don't know why it shows 1024X768 either, since I'm running at 1680X1050.
pecenipicek: those vp's are called by the mod.ini for the new (re-)release of What If. That's not StormFront the mod; it's StormFrontStock, which is what SF-Junky calls his models/maps/core/interface vps.
I found the post-processing checkbox - where did that come from? I'm sure it wasn't there yesterday. I will experiment with that. I don't know much about this - are the features that checkbox enables in 3.6.10 or just in more recent builds?
The E: Not all that knowledgeable! But I can follow clear instructions. :)
Duke.ek: Disabling v-sync seems to work for some but creates other issues.
Anyway, it does seem that what I thought was a fix isn't really, and a number of people are still struggling with it. Sorry to raise hopes falsely. Subject revised.
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Yes, the contents of the feature selection tabs are determined by the build selected, that is, if you select a 3.6.11 build, it'll display all the options .11 has. Post-processing is one of the big new features of .11.
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Thanks, The E. I've tried it, looking very good!