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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: IronBeer on January 07, 2010, 08:46:50 pm

Title: Bizzare FRED Capship Weapon Issue
Post by: IronBeer on January 07, 2010, 08:46:50 pm
Ok, not sure how to make the topic title really engaging, but here goes.

I'm working with a mod of my own design and have FRED (v3.6.10 r5055) set to use the mod with the "-mod" command line parameter. I had worked with the mod and FRED together for a while, even finishing a mission involving capital ships with custom weapons.

Recently, something weird came up- whenever I go to look at the weapons for a capital ship (aka Cruisers and up) the field is blank for all primary weapon turrets. Now, there was a duplicate entry in the weapons table, but that was easy to fix. The weapons still function normally in-mission, and using FRED without the "-mod" parameter restores normal behavior. The problem is not unique to the 3.6.10 or 3.6.11 FRED versions. Presently I'm working off of a netbook, but this odd behavior showed up on my desktop first.

Any insights?
Title: Re: Bizzare FRED Capship Weapon Issue
Post by: Aardwolf on January 08, 2010, 11:30:43 am
(Wild guess)

Maybe you need to use the +nocreate option in your tbm? If your mod uses the mediavps, you might additionally need to do "mod mediavps,whateveryoucalledyours"
Title: Re: Bizzare FRED Capship Weapon Issue
Post by: IronBeer on January 08, 2010, 11:41:08 am
Well, I'm not using any .tbm files, just a ships and weapons .tbl under my mod's folder. Usage of the media vps appears to be irrelevant- I've worked from my main computer (a fairly beefy desktop that can handle the media vps) and a netbook (which cannot).

FRED shows any capital weapons just fine whenever I don't use my mod. At this point, it's more of an inconvenience than a work-stopper- I can use unmodded FRED to find whichever turret needs a different weapon, than put in a different gun by messing with the mission in notepad.

Perhaps the problem is my own mod... Further experimentation is on the way.
Title: Re: Bizzare FRED Capship Weapon Issue
Post by: FreeSpaceFreak on January 08, 2010, 11:42:42 am
Maybe post the section of the weapons.tbl with your new weapons?
Title: Re: Bizzare FRED Capship Weapon Issue
Post by: IronBeer on January 08, 2010, 01:17:45 pm
Maybe post the section of the weapons.tbl with your new weapons?
That won't be necessary. I just ran through my weapons.tbl again and cleaned it up, deleting anything I wasn't using (read: abortive experimental weapons) and grouping similar weapons. FRED is cooperating again, though I'm not quite sure what went wrong in the first place.  :D