Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on January 08, 2010, 02:08:22 am
-
I'm going to be putting some rather large base city domes in game shortly and the question
of how do you set up textures/geometry for transparent base parts came up.
Are we basically looking at the same process as fighter cockpit glass or is there
a better way of doing it?
Needs some Zzz's I'll respond back in the morning if there's a question.
Thanks.
-
You just need a texture that has an alpha texture. Make the alpha channel a shade of grey, save it as DXT5 and you are good to go.
So yeah, the fighter cockpit glass way is the best way
-
Alpha?
What modes that in photoshop?
(I understand the dxt settings as I use nvidia tools)
-
Alpha = transparency
Yeah, use the fighter glass.
-
Alpha?
What modes that in photoshop?
(I understand the dxt settings as I use nvidia tools)
open glass.dds in photoshop and look at the channels tab (next to layers)
-
Noted.
This will move things along nicely for me.