Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on January 08, 2010, 02:08:22 am

Title: Transparent Base Glass?
Post by: JGZinv on January 08, 2010, 02:08:22 am
I'm going to be putting some rather large base city domes in game shortly and the question
of how do you set up textures/geometry for transparent base parts came up.

Are we basically looking at the same process as fighter cockpit glass or is there
a better way of doing it?

Needs some Zzz's I'll respond back in the morning if there's a question.

Thanks.
Title: Re: Transparent Base Glass?
Post by: Spoon on January 08, 2010, 04:13:23 am
You just need a texture that has an alpha texture. Make the alpha channel a shade of grey, save it as DXT5 and you are good to go.
So yeah, the fighter cockpit glass way is the best way
Title: Re: Transparent Base Glass?
Post by: Colonol Dekker on January 08, 2010, 04:17:23 am
Alpha?
What modes that in photoshop?
 
(I understand the dxt settings as I use nvidia tools)
Title: Re: Transparent Base Glass?
Post by: FreeSpaceFreak on January 08, 2010, 04:18:38 am
Alpha = transparency

Yeah, use the fighter glass.
Title: Re: Transparent Base Glass?
Post by: Spoon on January 08, 2010, 04:28:19 am
Alpha?
What modes that in photoshop?
 
(I understand the dxt settings as I use nvidia tools)
open glass.dds in photoshop and look at the channels tab (next to layers)
Title: Re: Transparent Base Glass?
Post by: Colonol Dekker on January 08, 2010, 06:54:47 am
Noted.
 
This will move things along nicely for me.