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Off-Topic Discussion => Gaming Discussion => Topic started by: Dilmah G on January 08, 2010, 08:25:31 am

Title: Medal of Honor: 2010
Post by: Dilmah G on January 08, 2010, 08:25:31 am
Old news to some


Article: http://www.vg247.com/2009/12/02/medal-of-honor-reboot-announced-for-2010-release/
Trailer: http://www.youtube.com/watch?v=84uSl-xBhbI

IMO, article does it more justice than the trailer, which makes it look like an MW:2 rip-off.

Title: Re: Medal of Honor: 2010
Post by: Snail on January 08, 2010, 10:56:46 am
Looks alright actually. I may well buy it.
Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 08, 2010, 11:38:23 am
Yeah, the fact they talked to some real soldiers out there crawling in the mud gives me hope we won't see a plot filled with nuclear weapons, Russians in the White House, and Special Forces Soldiers turned International Fugitives. Oh wait, I think I've seen this somewhere.  :D
Title: Re: Medal of Honor: 2010
Post by: Rodo on January 08, 2010, 01:08:51 pm
was about time.. honestly, the other MOH productions where some big pieces of crap IMO, maybe they can make me change my mind about their franchise with this.
Title: Re: Medal of Honor: 2010
Post by: Pred the Penguin on January 09, 2010, 03:27:10 am
First few were good actually.

Trailer really does make it seem like it has a better plot than MW2.
Title: Re: Medal of Honor: 2010
Post by: Snail on January 09, 2010, 05:17:13 am
Yeah. Keep it simple.
Title: Re: Medal of Honor: 2010
Post by: Nuclear1 on January 09, 2010, 07:22:55 am
Trailer really does make it seem like it has a better plot than MW2.

Yeah.  I'm actually sort of excited to see how this turns out actually.

Watching the trailer does sort of make it look like they ripped some MW models (the ATV console looks a lot like the MW2 snow bike's console, plus I know I've since that white pickup in the original MW), but it's mostly trivial stuff.   As long as they can avoid blatantly ripping off MW I'll be looking forward to this.

Only issue I've ever had with MOH is that it's been too tame in the past. 
Title: Re: Medal of Honor: 2010
Post by: Snail on January 09, 2010, 08:26:48 am
I've got nothing against it being an MW without the terrible plot. In fact I would quite enjoy a game like that. It would, however cast doubt on my view of the developers and the franchise in general.
Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 09, 2010, 09:45:29 am
Yeah. Keep it simple.
I like overly extravagant storylines. :P

No, but really, I like this because it looks like it's going to be realistic. Telling the story of the soldier, however they put it in the article. Sure, they'll dress it up a bit, but I don't think we need two games revolving around the world at 5 minutes to doomsday.
Title: Re: Medal of Honor: 2010
Post by: redsniper on January 09, 2010, 02:06:59 pm
BAAAHAHAHAA! Any /k/ommandos here will probably recognize the guy on the cover. :lol:
Title: Re: Medal of Honor: 2010
Post by: Colonol Dekker on January 09, 2010, 04:13:57 pm
COD beats MOH with it's own soggy limbs, even if MOH was the first to do the genre. (Post Wolfenstein, in a real non-fantasy way of course) :D
Title: Re: Medal of Honor: 2010
Post by: Snail on January 09, 2010, 04:28:03 pm
MW2 had the worst plot in a large budget sequel game I've ever played though.
Title: Re: Medal of Honor: 2010
Post by: Colonol Dekker on January 09, 2010, 04:42:19 pm
(http://up.wbe03.mibbit.com/up/DN83OzQm.gif)

No...

Thats Halo 2, or Perfect Dark Zero :p
Title: Re: Medal of Honor: 2010
Post by: Fineus on January 09, 2010, 05:06:09 pm
MW2 had the worst plot in a large budget sequel game I've ever played though.

Not saying you're *wrong* as such, but why was it so bad? I mean ok it had limited twists and turns but it didn't seem terrible as action game plots go.
Title: Re: Medal of Honor: 2010
Post by: Colonol Dekker on January 09, 2010, 05:09:33 pm
<off topic slightly>

Kalifreth, your sigs changed sincetjhese days.

Quote

------------------
Alex "Thunder" Avery - ICQ: 57179504
Webmaster: Hard Light Productions
Staffer and P1mp: Ross128   Sounds of Thunder
Fight the future!


Do you got backups of the old sites linked?

Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 09, 2010, 08:56:01 pm
MW2 had the worst plot in a large budget sequel game I've ever played though.

Not saying you're *wrong* as such, but why was it so bad? I mean ok it had limited twists and turns but it didn't seem terrible as action game plots go.
Amen.

I liked the twists and turns, things that keep you on your toes the whole time and demand you react in an unorthodox manner (usually). The Favela's beginning and end levels are a good example, the time you duck under the bouncing betty, the first Humvee segment, etc.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 09, 2010, 09:27:10 pm
To quote Kotaku:

Quote
The original Modern Warfare was a colossal entry in the field. It contained thrilling set pieces, an engaging storyline and memorable characters. All the game's sequel needed to do was provide more of the same, and millions would be happy.

But no. Infinity Ward tried to get clever. Tried to turn what had been a reasonably realistic tale of Modern Warfare into a Michael Bay movie. A rugged, lovable SAS Captain became a monologue-happy madman. The "your player is dead" trick was over-used to the point of becoming laughable. The "No Russian" level was an exercise in poorly-envisaged shock tactics, and the game's storyline would have confused Hideo Kojima.

It's not a terrible game by any means, as it still has its moments - particularly when repelling the Russians from the US - but when you look at the gulf in what could/should have been and what we ended up with, it ranks as one of the year's biggest disappointments.
Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 09, 2010, 09:56:09 pm
I concur, the player character must've walked under some serious ladders before going to work. :P
I see where it's coming from, but I don't think MW:2 would've been nearly as interesting if it had stuck to its MW:1 roots. And besides, COD5 got ripped into as hell because all it did was turn itself into a mod for MW:1. Activision couldn't have risked that with MW:2. Sure, there were better ways to do it, but I'll always be a stickler for big explosions and seat of your pants action sequences. ;)

At least here, we'll hopefully get an uber-realistic game.
Title: Re: Medal of Honor: 2010
Post by: Scotty on January 09, 2010, 11:34:04 pm
Quote
The "your player is dead" trick was over-used to the point of becoming laughable

I laugh every time someone says this, since it only happens once that isn't optional.  It only happens twice if you count the astronaut, which fills the same purpose as Al-Fulani in the first game.  Watching Allen buy the farm is completely optional.

I've heard lots of people say the story was confusing?  What, exactly, was confusing about it? 
Spoiler:
Makarov sets the U.S. up as the fall guys for a thousand dead civvies in Moscow.  Russians get pissed, attacks the U.S.  Gen. Shepard takes a hand-picked taskforce to find and kill Makarov.  To find Makarov, they track down his arms-dealer.  From him, they find who Makarov hates behind reason, and go to spring from jail to lure him out.  To GET to the guy, they disable a gigantic SAM site on an oil rig, which also happens to help the U.S. attack a little bit of Russia, as well.  When they find the guy, it's Price.  Price then spits in Shepards face and EMPs Washington to get the U.S. and Russia to stop killing each other (I admit I don't see the logic behind that, but it isn't hard to follow, story-wise).  Shepard and friends then gear up to take down Makarov by attacking his safehouses.  Player successfully takes safehouse, steals Makarovs operations playbook and all that.  Shepard kills player to tie up loose ends, since "history is written by the victor," and he wants history to be as he says it is.  Soap and Price get shot at by everyone, escape with Nikolai in a C-130.  Soap and Price go after Shepard.  They kill him.  Game ends.

Really, it isn't that hard if you actually listen to what's happening.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 09, 2010, 11:34:58 pm
Activision didn't develop MW2.

Infinity Ward could have upped the ante with MW2 without making the story crap. Case in point: FreeSpace 1 to FreeSpace 2.

Scotty: I understood all that my first time through. The story is awful: implausible, turgid, disconnected, and incoherent, full of levels that do not drive the action forward, and absent any rising tension or increased stakes. It is guilty of auto-mythologizing its characters and of stringing together 'this would be so cool!' setpieces through the use of flimsy narrative excuses. The funny thing is, you actually missed some key points in the story. I'll let you see if you can figure them out.  :)

The your-player-is-dead trick was used at least four times off the top of my head. Recheck your count.

Shame. It could've been good. Like Call of Duty 2, I think it suffered from shortened development time vis a vis MW1. As it was it's no surprise it ended up on so many 'disappointment of the year' lists.
Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 10, 2010, 01:16:14 am
Well, MW:1's story wasn't a masterpiece of storytelling either, to balance it out. Sure, it was cool, at times you felt like a real spec ops soldier (without any training, mind you, I think they should've slotted in room clearing procedure during the cargo ship orientation to familiarise your average frat boy with what the hell he's supposed to do when he enters a room after flashing it. On that note, breach sequences should've been in real time at least during Veteran in MW:2. All of them except the last one are piss if you know the procedure for small room clearing.), but I don't think it tugged on anyone's heart strings nearly as much as fighting near and inside the White House did. I'm Aussie and I felt the slightest bit "cooler" playing that mission. :P (Infinity Ward missed a great moment to kill off Ramirez, Dunn, and possibly Foley with style when the chopper goes down though. That would've made a very nice tribute to Blackhawk Down.)

I think if you look at MW:2 for what it is, Michael Bay's wet dream, and lose all connection to MW:1 in your mind, it starts getting bearable. Actually, I'll agree for the first time here, MW:2 was a poor sequel to MW:1, because it was nothing of what MW:1 was, uber-cool special operations stuff. MW:2 as a stand-a-lone explosion wank fest wins every frakking award in 2009, IMO.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 10, 2010, 01:25:25 am
Yet it could have been a hundred times better had the explosions been made to mean something, had the Russian invasion been remotely believable, had the plot twists been met with shocked silence rather than snorts and 'man, they are trying so hard.'

MW:1 actually has some extraordinarily clever storytelling in it. MW2 not so much.
Title: Re: Medal of Honor: 2010
Post by: Scotty on January 10, 2010, 01:35:56 am
Your-Player-Is-Dead moments:

One:  PFC Allen a.k.a Alexei Whats-is-name via Makarov (optional)
Two:  ISS Astronaut (I don't count this as a player, really)
Three:  Roach via Shepard.

Considering that you play as a total of four people during the story (five with ISS guy), and two of them are still alive by the end of the game (Soap doesn't die, that we know of), that doesn't scream overdone to me, especially considering what kind of stuff the player characters do over the course of the game.

I purposfully left out Ramirez's little arc because it admittedly didn't offer much to the story.  Ranger fights Russians in D.C. pretty much sums it up.  Oh, and on the oil rig you rescue some hostages.  Also left out Allen's little ventures in Afghanistan because they are just there to set up the "Makarov frames U.S." mission.

I just realized which major point I missed. 
Spoiler:
Soap and Roach sneak into a Russian base to steal back a piece of satellite equipment.  Russians manage to copy it before they get to it though, and get a free pass through SatCom defenses.  Interestingly enough, the stolen plans are in Russian for some reason :P

Quote
On that note, breach sequences should've been in real time at least during Veteran in MW:2.

This.  I finished Veteran earlier today, and those breach sequences were six or seven steps below the normal difficulty for each of the levels they are on.

On an only slightly related note:  Those multiplayer woes I kept hearing from Battuta never materialized.  Sure it's irritating if an akimbo '87 guy catches you around a corner, but they're really just easy targets without said corner.

Quote
(Infinity Ward missed a great moment to kill off Ramirez, Dunn, and possibly Foley with style when the chopper goes down though. That would've made a very nice tribute to Blackhawk Down.)

Also this.  I noticed for the first time earlier that Dunn DOES get shot, in full view, when you're defending the chopper, but then is up and running around, taking point, no less! in the next five minutes.  I was sort of like :wtf:

Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 10, 2010, 02:05:09 am
Quote
On an only slightly related note:  Those multiplayer woes I kept hearing from Battuta never materialized.  Sure it's irritating if an akimbo '87 guy catches you around a corner, but they're really just easy targets without said corner.
Amen. :) I don't know what all the fuss with multi's about, I love it. And hell, most of you guys are in America, where 'red bar' games barely exist. Same can't be said for us Aussies. :P
Quote
This.  I finished Veteran earlier today, and those breach sequences were six or seven steps below the normal difficulty for each of the levels they are on.
Yeah, and what's more irritating is sometimes your AI blokes don't fire their weapons and you have to clear both sides of the damn room. Alleviated in Spec Ops when you and a mate can stack up on the same door. Never gets old.  :D

Quote
Also this.  I noticed for the first time earlier that Dunn DOES get shot, in full view, when you're defending the chopper, but then is up and running around, taking point, no less! in the next five minutes.  I was sort of like
I noticed that second time 'round, I just assumed it fragmented in his neck/chest armour and resumed shooting at the 'ruskies'. xD

Quote
Yet it could have been a hundred times better had the explosions been made to mean something, had the Russian invasion been remotely believable, had the plot twists been met with shocked silence rather than snorts and 'man, they are trying so hard.'
Fair point with the baysplosions. :lol: I could see where Russian justification for an invasion was extrapolated from, I wonder why the US didn't speak up and tell them Allen didn't do ****. It was a little bit of a stretch, but when you have a airport's worth of dead people, I'd say calling it 'remotely believable' is being a bit harsh. On that note, it would've been cooler if Allen could take it upon himself to kill Makarov there and then + the rest of his cronies, like a civilised person would. Now there's a thought. xD I concur, the airport mission was a waste of 15 minutes, I didn't shoot into the crowd at all, above their heads for the most part, and I hip-fired at cops to suppress them and skirted around them.

Quote
MW:1 actually has some extraordinarily clever storytelling in it. MW2 not so much.
I wouldn't call it extraordinary, it has its moments, it does the job, and it finishes nicely. Extraordinary for me would've involved the player char's talking.

Title: Re: Medal of Honor: 2010
Post by: Snail on January 10, 2010, 05:04:48 am
MW2's storyline was just as bad as Halo 2.

What these ****ing developers have to learn to do is deliver what is expected. MW2 dropped one of the things that really made CoD4 great, which was that the rather fanciful storyline was at least grounded in some semblance of real-life. MW2 decided to just shed that entire part of it and go completely insane with the plot, with hugely implausible bullcrap, laughable shock tactics and completely superfluous plot twists.


I enjoyed the game, but all in all it was a huge disappointment.
Title: Re: Medal of Honor: 2010
Post by: Nuclear1 on January 10, 2010, 11:41:01 am
The funny thing is, you actually missed some key points in the story. I'll let you see if you can figure them out.  :)

Spoiler:
You have to look at the entire plotline through General Shepherd.

Shepherd's casus belli for his entire plot is the wanton disregard the world paid to the deaths of his 30,000 men in Baghdad in the original MW.  He hates the ultranationalists for it, and MW2 is the story of him hatching his plot to exact revenge on the now-ultranationalist Russian government.

Shepherd 100% intended for the Russians to invade the US.  In fact, he may have very well delayed sending in 141 to recover the ACS module until he was sure the Russians could crack it.  He gave the Russians a casus belli for the invasion by paying Makarov to pull off the airport massacre.  Makarov goes along with it because Shepherd tells him there's going to be an American in the group that can take the blame for the whole operation.  Remember in the briefing where Shepherd tells Allen "you have no idea what it cost to put you next to him"?  I don't think he's referring to money or lives...more the cost to his own soul.  

While Price letting the nuke fly wasn't necessarily part of Shepherd's plan, it didn't exactly hurt it either.  I don't think Shepherd would have predicted Price simply detonating the nuke in the atmosphere and EMP'ing all of DC; rather, I think he expected the nuke to destroy the city ("We will lose the White House"/"We've rebuilt it before, we'll rebuild it again").  Before the nuke goes off, he gets his blank check from SECDEF to do whatever he needs to do to run the war against the Russians.  Assuming of course that the line of succession is crippled, SECDEF would likely be the next in line.

That's what I think the whole "Raptor" and "HVI" situation was in the Ramirez missions.  Those people you were sent to rescue were members of the government--people in the line of succession.  In fact, I wouldn't doubt Raptor being SECDEF himself.  Notice the POTUS emblems on the HVI's suitcase in the panic room?  The trooper they found dead had to have been from Shadow Company, Shepherd's personal unit.  That whole plot ensured a Shepherd-friendly SECDEF would give the General a blank check to do whatever he deemed necessary.

After DC is retaken, Shepherd sends in TF 141 to hunt down Makarov.  Roach and Ghost retrieve Makarov's files at the safehouse, then Shepherd kills them.  Why?  Makarov likely had information that would've implicated Shepherd in everything that's happened so far.  So since Shepherd used 141 to retrieve the data, they're no longer useful to him.

History is written by the victor.

If a few plot holes had been filled, this could've been one of the best-conceived actions plots in a long time.  What I don't like is that one satellite module allowed the Russians to break through every defensive screen the US and its allies had to offer--Rivet Joints listening to comms traffic, radar stations tracking Russian aircraft, Aegis cruisers, satellite surveillance, deep cover operatives and NORAD had to all be compromised or disrupted to allow the Russians to simply sneak up on the US.  I don't know how widespread the (fictional) Attack Characterization System is, but it just doesn't seem logical that every system in the US/NATO military is hardwired to it.

That was the main issue for me.  Well, that and Captain Price launching a nuke by himself, but I probably could explain that too.  I really actually liked the plot.  Granted, it indeed wasn't as good as the original, but it was still enjoyable.  Suspension of disbelief FTW.

Booyah, story overanalysis done.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 10, 2010, 11:48:17 am
You've got the stuff Scotty missed.  :)

Except the one thing - the heavily tattooed HVI you find already dead is probably Makarov and Shepherd's go-between. Both of them wanted him dead. I think that the tattoos may have something to do with the Russian mafia.

Honestly, I was almost okay with the story up until the last few missions; it had a ton of flab and I knew it would be pretty bad compared to MW1, but it had some pretty set-pieces even if it was overall incoherent. But the end was just a tremendous anticlimax.

EDIT:

For Scotty's benefit, count of all the times the 'your player is dead' trick is used, either as a fakeout or full-on:

1) Missing a jump in the level Hornet's Nest. Player is knocked out for a bit, possibly to hide a load?
2) Ramirez, in the crashed helicopter on 'Of Their Own Accord', when a searchlight flares over you and the level ends.
3) Roach, on 'The Gulag', when debris falls on you and knocks you out, to hide a load or to set up a camera angle for a little set-piece.
4) 'Borodin' being killed in 'No Russian'.
5) Roach's death
6) The ISS astronaut

Quite an increase from MW1, where the closest they came to this kind of dicking around was Soap being knocked over by a blast in 'Crew Expendable'.
Title: Re: Medal of Honor: 2010
Post by: Vidmaster on January 10, 2010, 02:54:11 pm
MW was cool. MW2 was insanely unfocused and totally silly, plot holes, no realism, no narrative logic.
NO GOOD STORY, IT HAD. DISAPPOINTING, MW2 WAS!
The levels themselves, the game mechanics and the scenarios were top-notch, I can't argue about that. It was incredibly fun.
But why not wrap it up in a good story? WHY?
Zero Punctuation's MW2 Review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1118-Call-of-Duty-Modern-Warfare-2)

I think Medal of Honor Modern Warfare looks good. I am more excited for SpecOps: The Line though. Different developer, totally different gameplay style plus it's developed here at Germany. IT LOOKS AND PLAYS AWESOME.
Title: Re: Medal of Honor: 2010
Post by: Fineus on January 11, 2010, 04:27:49 am
For Scotty's benefit, count of all the times the 'your player is dead' trick is used, either as a fakeout or full-on:
1) Missing a jump in the level Hornet's Nest. Player is knocked out for a bit, possibly to hide a load?
2) Ramirez, in the crashed helicopter on 'Of Their Own Accord', when a searchlight flares over you and the level ends.
3) Roach, on 'The Gulag', when debris falls on you and knocks you out, to hide a load or to set up a camera angle for a little set-piece.
4) 'Borodin' being killed in 'No Russian'.
5) Roach's death
6) The ISS astronaut
That's the thing though, some of those were more "you just got knocked out, here's a skip to something else that's happening" rather than actually killing you off. I've got no problem with that personally - even if it is just to hide a level load. Perhaps it would help to think of some of the characters you play as throughout the game as *not* being central plot characters. They're a way for you to see what happens but at the end of the day you're not supposed to feel any connection to them, and their deaths don't matter in the grand scheme.

I will say that the Russians did invade the US a bit too readily, there should have been more of a buildup to that - but it's hardly a game breaker. I would also concede that much of the narrative seemed like an excuse to string cool set pieces together but it doesn't seem as implausible as it is being made out to be.. considering it's a game we're playing and entertainment is the key factor.

On a closing note though, the levels I enjoyed the most were the sneaking about ones in the snow. They provided such a welcome change of pace.
Title: Re: Medal of Honor: 2010
Post by: Dilmah G on January 11, 2010, 05:35:00 am
Heh, the Favella and White House missions were some of my fav's. The Favella tangos really keep you on your toes, and I just felt so damn cool fighting near/in Whisky-Hotel. :P
Title: Re: Medal of Honor: 2010
Post by: Scotty on January 11, 2010, 04:46:26 pm
Quote
For Scotty's benefit, count of all the times the 'your player is dead' trick is used, either as a fakeout or full-on:

1) Missing a jump in the level Hornet's Nest. Player is knocked out for a bit, possibly to hide a load?
2) Ramirez, in the crashed helicopter on 'Of Their Own Accord', when a searchlight flares over you and the level ends.
3) Roach, on 'The Gulag', when debris falls on you and knocks you out, to hide a load or to set up a camera angle for a little set-piece.
4) 'Borodin' being killed in 'No Russian'.
5) Roach's death
6) The ISS astronaut

Quite an increase from MW1, where the closest they came to this kind of dicking around was Soap being knocked over by a blast in 'Crew Expendable'.

MW1 did it more than you think.  Forgotten the end level?

1) Al-Fulani
2) Crew Expendable, when Soap is knocked out (you can tell he was knocked out because there is now a significant amount of water on the deck, but it isn't rising at that fast of a rate.
3) Soap when the chopper goes down, although this one just went black and cut to a different character.
4) Jackson when the chopper goes down.
5) Jackson again in the space of ten minutes, when he actually dies.
6) The exploding fuel tank on the bridge in End Game.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 11, 2010, 04:53:50 pm
Disagree with your interpretation of 'Crew Expendable'. I'd call the two Jackson knockouts just one, and the exploding fuel tank was simply an obvious transition into the final quicktime event in which case you need to add the waterfall at the end of MW2. My count stands.

Even using the strictest possible count of real character kills, MW1 had 2 (Al-Fulani and Jackson) whereas MW2 killed off 'Borodin' in its equivalent to Fulani, then killed Roach and the ISS astronaut as well as pulling the fakeout with Ramirez in the downed chopper (which was what really put it over the edge; it felt like intentional exploitation of the series' character-killing gutpunches past.) That's twice as many, with one of them being a disappointing cop-out.

My impression was that it felt far more frequent and contributed far less to the narrative in MW2. The broad criticism of its overuse suggests I am not alone in this. It became something of a joke.

All in all I really hope they pull up the quality of their storytelling for MW3, if they even make it.
Title: Re: Medal of Honor: 2010
Post by: MR_T3D on January 11, 2010, 06:16:11 pm

All in all I really hope they pull up the quality of their storytelling for MW3, if they even make it.
rumours say they won't.
Title: Re: Medal of Honor: 2010
Post by: Scotty on January 11, 2010, 06:21:20 pm
Quote
Even using the strictest possible count of real character kills, MW1 had 2

And MW2 had three, one of which was optional.  That's hardly throwing it in your face, and certainly not compared to MW1.  If you're going to say "using the strictest possible count of real character kills," it doesn't make sense to include an incident where the player is not killed.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 11, 2010, 06:22:12 pm
The intent of the sequence was to suggest the character's death.

The suggestion that Borodin is optional and therefore doesn't count is completely absurd. The only reason someone would not play that level is because it turned their stomach. The fact that it's optional doesn't make it any less present.

I doubt you'll make an argument that MW2 story's was as good as MW1.
Title: Re: Medal of Honor: 2010
Post by: Scotty on January 11, 2010, 06:26:58 pm
Quote
I doubt you'll make an argument that MW2 story's was as good as MW1.

You are correct.  I'm not going to make that argument.  However, I'm not going to call MW2 a bad game, or even disappointing, for not being as good as one of the best games I've ever played.
Title: Re: Medal of Honor: 2010
Post by: General Battuta on January 11, 2010, 06:34:45 pm
It was a disappointment for not improving on its predecessor in spite of a massive budget and near-infinite creative freedom.
Title: Re: Medal of Honor: 2010
Post by: MR_T3D on August 03, 2010, 11:07:19 am
bump and redirect to the topic:
Played the MP beta AND:
-Pretty cool, but rough around the edges, felt laggy to me, much more noticeable to me than bad co. 2
-mission mode can be pretty neat, scorechains are quite neat, the choice between the quick kills, making room for the objective, or temporary team benefits.
cruise missile>>MW2 tact. nuke, to use, to see, and experience.
weapons are cool, I like how (at least for most levels) are faction-restricted, and just the general guns.
simple, just the good guns.

also, the limited edition will have BATTLEFIELD-MOTHER-****ING-3 BETA invite!
Title: Re: Medal of Honor: 2010
Post by: General Battuta on August 03, 2010, 11:11:36 am
I've heard it's a bit dodgy compared to Bad Company 2 (which was the same developer.)
Title: Re: Medal of Honor: 2010
Post by: MR_T3D on August 03, 2010, 12:05:30 pm
I've heard it's a bit dodgy compared to Bad Company 2 (which was the same developer.)
it is, i can use things like full-auto or snipers effectively in BC2 (love that game) but I rather hope it's the fact that it's beta is the reason for the shakey inner code, its in the try before buy category for me for this reason.  still can be cool when it's working, more fun that MW2, it's about shooting people and not all about the explosives.