Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DarkShadow- on January 09, 2010, 10:58:06 am
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Once I saw the upcoming "no primary linking"-flag, I was wondering if you could add an option (e.g. in ai_profiles) that blocks the double fire mode for secondaries, forcing the player to shoot single missiles. If this already exists somewhere, well, then sorry to disturb you guys. :)
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On a per weapon basis, or in general?
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^ yes
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I'd do that for a per-weapon basis, but only as long as it makes tactical sense ([hint]TAG-B[/hint]) If it's about making the missions longer by depriving ships a portion of their maximum firepower, I wouldn't like to see such a feature.
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I'd do that for a per-weapon basis, but only as long as it makes tactical sense ([hint]TAG-B[/hint]) If it's about making the missions longer by depriving ships a portion of their maximum firepower, I wouldn't like to see such a feature.
You wouldn't have to. It's not something that would be used in the mediavps, only certain mods.
That said, I reckon it ought to be available both as a per-weapon thing and as a global override.
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That would be usefull for universes whre there's simply no such thing like double-fire.
Sometimes, it's just unwanted.
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I'd do that for a per-weapon basis, but only as long as it makes tactical sense ([hint]TAG-B[/hint]) If it's about making the missions longer by depriving ships a portion of their maximum firepower, I wouldn't like to see such a feature.
You wouldn't have to. It's not something that would be used in the mediavps, only certain mods.
That said, I reckon it ought to be available both as a per-weapon thing and as a global override.
a weapon flag would be the most flexible way to do it and have the least unintended effect else were
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a weapon flag would be the most flexible way to do it and have the least unintended effect else were
The other usage case is that a particular ship class can't double-fire missiles, but others could.
- Eg a fighter can carry a Big Huge Bang but only fire them one at a time, while a bomber can double-fire them.
So it should be a weapon flag and a ship secondary-bank flag.
However, the weapon flag is more important as a modder can 'fake' the ship-class function by making a TBM copy of an existing weapon.
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while a per weapon flag would be awesome, id do per ship as a dualfire multipler, it would default to 2. if you want to disable dualfire, you set it to 1, if you set it to 4 you fire 4x as many missiles. this would look awesome on bombers with external weapon mountings.
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That's an awsome idea, Nuke.
I can imagine Steve'o's Saracen dumping it's torpedoes in one salvo from it's wing mountings.
I would definitely like this implemented.
Also, it would be great to be able to set it for individual banks.
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*Pictures DoS Saracens quad-salvoing Firestorm Advanced missiles*
ARRRGGHGHH!!!!
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Actually, Firestorm Advanced is already quad-fired, so linking banks won't change anything.
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Wouldn't Nuke's ship multiplier idea + swarm missile = assloads more missiles?
I'm seeing the four pylons launching them all at once.
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If you have one missile you can't fire two of them via double fire.
They will run out of torpedoes, so there's no problem.
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Wouldn't Nuke's ship multiplier idea + swarm missile = assloads more missiles?
I'm seeing the four pylons launching them all at once.
i would suspect most modders are capable of basic arithmetic, and could determine proper game balance by disallowing certain missiles on certain ships/banks. the idea is mainly for gunships, who carry the same weapons as a normal bomber/assault ship, but can unleash them in bigger numbers. using swarm weapons would fire lots of missiles, yes, but consider that firing all those missiles at one target is a waste of ammo, and should really only be done on a hard target, like a large freighter. that said it might be better to have a per bank multiplier, rather than a global ship multiplier. so i can set one bank to fire mega-barrages, and another bank to work normally. of course you would still want thatper weapon "no dualfire" tag, for those special super-weapons that would be insane to fire in pairs.
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That would be usefull for universes whre there's simply no such thing like double-fire.
Sometimes, it's just unwanted.
That's exactly the reason. My mod is not taking part in the FS2-universe. Missiles are more realistic here, they're quite powerful weapons, but fighters can't carry lots of missiles, usually between 4-10. Double-fire just seems weird in this mod.
Btw, it's good to see I'm not the only one wanting this feature, and a lot of your ideas are really nice. :)