Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: TopAce on January 09, 2010, 05:04:52 pm

Title: Secrets Revealed
Post by: TopAce on January 09, 2010, 05:04:52 pm
I don't have a problem with engaging the same class of fighter for ten minutes straight. At least I can get a lot of kills.

I don't have a problem with the Hades being a sitting duck. At least I'm not in a rush.

I don't have moral restrictions to take down escape pods when ordered (it's a game). I also don't care that they are immobile. At least I can grab two more kills at the end of the mission.

I don't have a problem with receiving one Fenris and 5 Ursas as reinforcements against the largest space ship that humanity has seen until that point in the continuity. The mission can be done with even less.

I don't have a problem with the mission having only a few events and even fewer in-mission messages. The plotline and the mission wasn't complex enough to justify more. At least I can concentrate on my mission without having to split my attention to listen to some random chatter.

I don't have a problem with the 2/3(?) briefing stages that I receive - they're informative enough.

What I hate about that mission is that it's unpredictable! On one run through, I lose all my wingmen during the attack on the Jotunheim. On the next, I manage through the entire mission with losing only two bombers. I was flying with the default dogfight loadout for both runs. Every time I replay ST, this is what happens.
Title: Re: Secrets Revealed
Post by: Mongoose on January 09, 2010, 05:07:51 pm
Yeah, I've had a playthrough or two where the bombers do fantastic work cleaning up against the Hades, but most of the time, I have to resort to the old "hide in the engine pylon" trick and rubber-band my trigger down.  Thank goodness for ST:R, right? :p
Title: Re: Secrets Revealed
Post by: The E on January 09, 2010, 05:08:47 pm
/me makes mental note not to repeat the mistakes ST made.


Hmm, ST was kinda bad, I wonder if anyone ever thought about fixing it?  ;)
Title: Re: Secrets Revealed
Post by: Dragon on January 09, 2010, 05:12:51 pm
That's why we have STR.
Title: Re: Secrets Revealed
Post by: Aardwolf on January 09, 2010, 06:21:07 pm
You know if you answer a rhetorical question, you accomplish nothing, right?
Title: Re: Secrets Revealed
Post by: Colonol Dekker on January 09, 2010, 07:20:25 pm
Why would anyone answer a rhetorical question? With a rhetorical question no less. . . . :warp:
Title: Re: Secrets Revealed
Post by: TopAce on January 10, 2010, 05:24:09 am
You know if you answer a rhetorical question, you accomplish nothing, right?

Apparently, he didn't identify it as a rhetorical question. :P
Title: Re: Secrets Revealed
Post by: Lucika on January 12, 2010, 03:05:25 pm
I've checked some of the ST missions with Ctrl-Shift-W... is it me or NONE OF THEM has a ****ing nebula implemented?
Title: Re: Secrets Revealed
Post by: TopAce on January 12, 2010, 03:07:05 pm
They're for the FS1 engine. The FSPort just converted them to FS2.
Title: Re: Secrets Revealed
Post by: Galemp on January 12, 2010, 03:08:04 pm
Nebula? You mean backgrounds? And is this in FS1, or FSPort? 'Cause FSPort didn't spend much time on things like that.
Title: Re: Secrets Revealed
Post by: Lucika on January 12, 2010, 04:09:31 pm
Nebula? You mean backgrounds? And is this in FS1, or FSPort? 'Cause FSPort didn't spend much time on things like that.

I've meant the background nebulae, of course. And I was playing Port.
Does the original have backgrounds?
Title: Re: Secrets Revealed
Post by: Galemp on January 12, 2010, 04:18:30 pm
FS1 and FS2 have different kinds of backgrounds; we would have had to create new backgrounds for Silent Threat, and decided instead to leave the ported campaign as-is and apply all enhancements to Silent Threat: Reborn.
Title: Re: Secrets Revealed
Post by: Lucika on January 12, 2010, 04:20:18 pm
FS1 and FS2 have different kinds of backgrounds; we would have had to create new backgrounds for Silent Threat, and decided instead to leave the ported campaign as-is and apply all enhancements to Silent Threat: Reborn.

I see. So the original had FS1 backgrounds (and not total blackness) and it wasn't redone with FS2 backgrounds in the Port. Thx.
Title: Re: Secrets Revealed
Post by: Thaeris on January 12, 2010, 06:26:05 pm
Someone brought up .neb files the other day. If someone wanted to sort through all of that jazz you might be able to implement FS1 style nebula in FSO.