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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 10, 2010, 03:22:45 am

Title: Nightly (Linux): 10 Jan 2010 - Revision 5803
Post by: SirKnightly on January 10, 2010, 03:22:45 am
Here is the nightly for Linux on 10 Jan 2010 - Revision 5803

Group: Standard
fso-LINUX-Standard-20100110_r5803.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100110_r5803.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100110_r5803.md5)

Group: Inferno
fso-LINUX-Inferno-20100110_r5803.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100110_r5803.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100110_r5803.md5)

Code: [Select]
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r5802 | Wanderer | 2010-01-09 14:12:03 -0600 (Sat, 09 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

fix for a case when player dies before his weapons hit the target (target hit by ghost)
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r5803 | Echelon9 | 2010-01-10 02:08:26 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

With the removal of final Direct3D references, there are no remaining uses of the NO_DIRECT3D definition in the code base
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