Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: heretic on April 10, 2002, 04:41:43 pm
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I know I'm beating an old topic here
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with offical FS coming to a close, should we continue to push for FS2 to become open source?
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Give up. Its so unlikely to ever happen, that it makes no odds.
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I think we can only do that if intercrap says we can. After that all of their assets will be auctioned off to the highest bidder..after that some megacorp will probably grab it and make a really crappy Freespace3, and and and...
and I'll shut up now :D
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Originally posted by mikhael
Give up. Its so unlikely to ever happen, that it makes no odds.
never an acceptable answer
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Originally posted by heretic
never an acceptable answer
AoD
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Acceptable? No. Realistic? Yes. Its not acceptable that it costs a tenth of my annual salary to fly to Australia. It is, however, realistic and I'm bloody well stuck with it, yeah?
They have no possible reason to open source the game. As it stands, it may not be making THEM money, but its not making anyone else money either. Its not providing a template for wannabe game makers to provide competition. They will continue to sit on it.
Further, the property will never come up for sale, since the parent company of Interplay will continue to own/hold copyrights, trademarks and patents for any Interplay property, even should Interplay be dismantled. Isn't the parent company Titus? A historically greedy company?
So, again, give up. It won't happen. Sierra is more likely to opensource ITF.
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dude, do you even remember when Dave was going to push for it? were you even there?
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Well Dave's pushing didn't do much since we NEVER heard ANYthing more than "we asked".
Kinna like "We'll support FS2" ya know...prolly just typed it to shut us all up in all honesty.
But hey have faith and pray...fri night's lotto is 200 MILLION...lemme hit that baby and I'll OWN FS and start looking for a developer for FS3 :D
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Originally posted by Warlock
Well Dave's pushing didn't do much since we NEVER heard ANYthing more than "we asked".
Kinna like "We'll support FS2" ya know...prolly just typed it to shut us all up in all honesty.
But hey have faith and pray...fri night's lotto is 200 MILLION...lemme hit that baby and I'll OWN FS and start looking for a developer for FS3 :D
Start looking?!? What about :v:???
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:v: means THQ....which means...hell no.
:D
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The only way we'd be able to push for it would be to collectively, as a community....basically between the organization of VWatch and HLP....gather together some sort of movement to try and get it to happen.
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Originally posted by Warlock
:v: means THQ....which means...hell no.
:D
yeah...wait...lets have SHIVAN DANCE BEAT 2002
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Originally posted by IceFire
The only way we'd be able to push for it would be to collectively, as a community....basically between the organization of VWatch and HLP....gather together some sort of movement to try and get it to happen.
You'd have the full support of Warpstorm. :yes:
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we may have enough people there...now how do we go about this...massive ammounts of e-mail? what? we need a strategy if we are to obtain our goal
(here I go making it sound like a military excercise...oh well)
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Originally posted by Analazon
yeah...wait...lets have SHIVAN DANCE BEAT 2002
W00T! Can't wait! When will it be released?!?
No, seriously... :p
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I'd put up $2000+ if it meant open sorce WOULD happen, whatever it takes,
and I think now would be a good time to do this, if FS becomes open sorce, than we could make a patch and redirect all multipayer resorces elsewere, this would take all resorces and responsability off of V and THQ, this would fit well in the plan to completly remove all contact between V\THQ and us. as it is now V has to keep the PXO working at a loss becase it is advertised on the FS(2) box
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hey daveb is on the VWBB :jaw:
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Well I'm doing my part for the community, extending the lifetime of Freespace 1 and giving historical background.
If the source ever comes up--and that's one hell of an If--I'll sell my car and give Setekh the proceeds. :nod:
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Originally posted by Bobboau
I'd put up $2000+ if it meant open sorce WOULD happen, whatever it takes,
and I think now would be a good time to do this, if FS becomes open sorce, than we could make a patch and redirect all multipayer resorces elsewere, this would take all resorces and responsability off of V and THQ, this would fit well in the plan to completly remove all contact between V\THQ and us. as it is now V has to keep the PXO working at a loss becase it is advertised on the FS(2) box
not me :p
the FS2 engine is crap now, with some work, you could redo FS2 in, say, the Half Life engine, it would be free and better ( it would require good programmers too :p )
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Originally posted by venom2506
you could redo FS2 in, say, the Half Life engine
What? Put a space sim on a FPS engine? Is the HL engine really that much moddable?
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Originally posted by Styxx
What? Put a space sim on a FPS engine? Is the HL engine really that much moddable?
yes. Or Serious Sam, why not? I've seen a mod with transformable mechas in that ( and the transformation is animated, groovy ). There was a (crappy ) space sim runing in Quake ( first one ), and I think a SW one in HL was started, dunno what's up with that tho, I wasn't interested ( don't have HL )
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Originally posted by venom2506
yes. Or Serious Sam, why not? I've seen a mod with transformable mechas in that ( and the transformation is animated, groovy ). There was a (crappy ) space sim runing in Quake ( first one ), and I think a SW one in HL was started, dunno what's up with that tho, I wasn't interested ( don't have HL )
Hmm... cool. :)
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I doubt a decent space-sim could be made in the HL (Quake 1/2) engine because the maps are all cubic. You'd need to take the source for the Q2 engine (which Carmack released at Christmas) and rewrite it to the extent that it would be possible.
If you want an engine for a space-sim, look at I-War2's Flux engine.
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What ever happens, I'd support a motion and movement for open source.
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Originally posted by Zazicle
I doubt a decent space-sim could be made in the HL (Quake 1/2) engine because the maps are all cubic. You'd need to take the source for the Q2 engine (which Carmack released at Christmas) and rewrite it to the extent that it would be possible.
If you want an engine for a space-sim, look at I-War2's Flux engine.
the maps are all cubic? what do you mean?
i mentionned those games coz you can change them at 100% because of the QuakeC. Nothing like that in most other games, Iwar2 included.
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You don't use an FPS engine to do open space simulation. Want an example of WHY? Go watch 3dmark2001 at the scenes where the cameras rotate up and look out from between building into open spaces (the harbor).
Enclosed space 3d engines are VERY different coding-wise than open space 3d engines. You can fake it, you could twist things out of shape with pliers and MAKE the engine do what you want, but that's silly.
Zazicle's suggestion about Iwar2 and Flux would be good but for one thing: the juicy, tasty tidbits were hardcoded. You'll have to fake a lot of stuff in ugly ways (witness the problems with making a proper cluster missile, or proper turreted beam weapon).
If I had my choice, I'd take Iwar2's Flux engine, with POG stripped out and replaced with Python, and all hardcoded bits switched to Python scripts. Further, I'd have the geometry loader understand GMax files, though LW5 is still acceptable with most cheaply available converters.
Call me greedy.
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I didn't say it was to be done :) But I think you'd get better results with that than with a crappy, unoptimized free or cheap ( don't you wonder why?) 3d engine.
Take the D3 engine, then :p
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Originally posted by venom2506
Take the D3 engine, then :p
It's not that good with large open areas either...
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bah, I was just giving exemples :) I think it could do fairly well anyway, as shown in that Mercury mission :)
Anyway I don't know much about 3D engines to be honest, I was just giving my ( useless ) opinion on that matter :nod:
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I remember last year some games company started making a game called Maelstrom which was a FPS/Space Sim hybrid. It featured FPS combat on planets and space combat in space. Both parts were Unreal-engine-powered. I'm not sure what happened to it - it was originally slated for an early 2002 release.
http://www.voodooextreme.com/games/interviews/maelstrominterview/
http://www.gamespy.com/games/2772.shtml
http://www.eurogamer.net/content/p_virgine3
I can't find anything recent about it though.
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Originally posted by IceFire
The only way we'd be able to push for it would be to collectively, as a community....basically between the organization of VWatch and HLP....gather together some sort of movement to try and get it to happen.
All three communities would have to get some sort of gathering together. What type of contact would be most appopriate - a petition, direct contact, whatever - would be a different matter again.
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Close contact would be idea due to VWs close association with the company, we'd more more likely to achieve the goal that way IMO.
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I think it's worth someone finding out for definate the situation on this rather than us all speculating. I will look around for a Snail-Mail address or fax number for someone in Titus and then one of us should write out a formal letter to them, explaining that we wish to have the source code or at least a straight answer on wherther we're going to be likely to get it or not.
P.S. I haven't been here for a while, wtf are those little pictures besides everyones' names? :)
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Originally posted by Top Gun
I think it's worth someone finding out for definate the situation on this rather than us all speculating. I will look around for a Snail-Mail address or fax number for someone in Titus and then one of us should write out a formal letter to them, explaining that we wish to have the source code or at least a straight answer on wherther we're going to be likely to get it or not.
P.S. I haven't been here for a while, wtf are those little pictures besides everyones' names? :)
The avatars were resized, cos several people had loads of the old ones.
I remeber that someone rewrote pretty much the entire Halflife engine to make a pretty neat looking space-fighter game - a bit like Echelon.
www.modnation.com/polyfighter
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Originally posted by Zazicle
I remember last year some games company started making a game called Maelstrom which was a FPS/Space Sim hybrid. It featured FPS combat on planets and space combat in space. Both parts were Unreal-engine-powered. I'm not sure what happened to it - it was originally slated for an early 2002 release.
http://www.voodooextreme.com/games/interviews/maelstrominterview/
http://www.gamespy.com/games/2772.shtml
http://www.eurogamer.net/content/p_virgine3
I can't find anything recent about it though.
There's something like that currently being made it's called uh........ Mace Griffin: Bounty Hunter - has FPS and SS elements (space-sim, to you system shock fans)
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Somehow i doubt it will ever become open source :(
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Originally posted by Zeronet
Somehow i doubt it will ever become open source :(
Of course. We all do. But we need to suspend our doubts and band together to try our best. :)
I think we need to point to the Doom and Quake source releases and ask what effect that had on id's profits and the FPS community. As far as I know people are still buying the stuff for the data files and using an enhanced engine to play it.