Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 12, 2010, 03:22:43 am
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Here is the nightly for Linux on 12 Jan 2010 - Revision 5812
Group: Standard
fso-LINUX-Standard-20100112_r5812.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100112_r5812.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20100112_r5812.md5)
Group: Inferno
fso-LINUX-Inferno-20100112_r5812.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100112_r5812.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Inferno-20100112_r5812.md5)
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r5805 | Wanderer | 2010-01-11 04:38:00 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
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r5806 | Wanderer | 2010-01-11 04:39:40 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/playerman/playercontrol.cpp
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
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r5809 | Wanderer | 2010-01-11 15:15:27 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
make sure the debug data is only used in debug builds (not initialized in release builds)
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