Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: IronBeer on January 12, 2010, 08:38:35 pm
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I'll get right to the point:
Is there any way to either disable the use of support ships once a mission is underway, or prevent the re-loading of a specific secondary weapon via support ship?
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As far as I know, you can't.
This actually would be something worth suggesting to the SCP team though. I can see the uses.
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Isn't turning off support ships possible in the Mission Specs menu?
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First post specified disabling them mid-mission or disabling specific secondary reloads.
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So, turning off support after the fact may not be possible, but I did find a SEXP that serves my needs, the Set-Secondary-Weapon expression. Comes standard with three arguments, but the first additional one sets how much ammo you get, and the second extra argument sets how much ammo support ships can reload for that particular weapon.
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Very nice.
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You could just use set-support-ship from Change->Special.
But using that SEXP is also an option.
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You could just use set-support-ship from Change->Special.
Looking at the options for that SEXP... it is AWESOME!
Not only can you set what support ship a mission uses, but you can even tell it to arrive in and/or depart to a specific docking bay! And apparently you can set a maximum number in-mission... I don't know what that would do exactly, but I'm guessing it's probably a limit on how many you can call in, not how many at once... it says -1 for unlimited.
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Yep, it sets the maximum number of support ships a mission can have. If you set it to 1 then you'd have to protect it during the mission or go without rearming.
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You could just use set-support-ship from Change->Special.
Kara, what version of FRED are you using? Because I don't have that. Just checked.
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It should definitely be in 3.6.10.
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It should definitely be in 3.6.10.
Nurrr. Indeed it is. And 3.6.11 too. Oh, well. Thanks for the help anyways.
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Seems to be a slight bug with this sexp. I'm using the latest windows SSE2 build 5816 (also present in SSE2 build 5641) and noticed if you set max number of support ships to 1 it will only reload one craft then it is no longer available to the AI or player via the comms menu even though it is still active in the area. You have to have the value set to at least 2 or above for the support ship to perform more than one ship reload during it's lifetime within the area.
Just wondering if anyone else has noticed this?
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Stick that in Mantis and it will probably get fixed fairly quickly.