Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Dilmah G on January 13, 2010, 05:27:27 am
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Okay, for some reason, FS now refuses to display at the resolution assigned in the launcher (1440x900), I'm not sure why at all. I don't believe I made any changes. Warning, I have a very messy games\freespace2
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.11.5793
Passed cmdline options:
-spec_exp 17
-ogl_spec 45
-spec_static 12.0
-spec_point 7.0
-spec_tube 9.5
-ambient_factor 100
-env
-mipmap
-missile_lighting
-glow
-spec
-no_emissive_light
-normal
-height
-3dshockwave
-post_process
-bloom_intensity 160
-cache_bitmaps
-no_vsync
-ballistic_gauge
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod blueplanetSVN,blueplanetSVN\testing_blueplanet3,blueplanetSVN\blueplanet3,blueplanetSVN\testing_blueplanet2,blueplanetSVN\blueplanet2,blueplanetSVN\testing_blueplanet,blueplanetSVN\blueplanet,mediavps
Building file index...
Found root pack 'C:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\Freespace2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'C:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\Freespace2\mediavps\shaders.vp' with a checksum of 0xe13995b9
Found root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\Freespace2\ls_neb.vp' with a checksum of 0xae92af0e
Found root pack 'C:\Games\Freespace2\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'C:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanetSVN\' ... 1 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet3\' ... 54 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet3\' ... 0 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet2\' ... 101 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet2\' ... 1844 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet\' ... 375 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet\' ... 2435 files
Searching root 'C:\Games\Freespace2\mediavps\' ... 104 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\mediavps\shaders.vp' ... 69 files
Searching root 'C:\Games\Freespace2\' ... 42 files
Searching root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\ls_neb.vp' ... 225 files
Searching root pack 'C:\Games\Freespace2\ma-sdrvfix.vp' ... 8 files
Searching root pack 'C:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 30 roots and 20993 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 7600 GS/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
Compiling main shader -> le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgnh-f.sdr (lbgnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgsnh-f.sdr (lbgsnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbnh-f.sdr (lbnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbsnh-f.sdr (lbsnh-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbgsnhe-f.sdr (lbgsnhe-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbsnhe-f.sdr (lbsnhe-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgnh-f.sdr (lfbgnh-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgsnh-f.sdr (lfbgsnh-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbnh-f.sdr (lfbnh-f.sdr) ...
Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbsnh-f.sdr (lfbsnh-f.sdr) ...
Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ...
Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ...
Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbgsnhe-f.sdr (lfbgsnhe-f.sdr) ...
Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbsnhe-f.sdr (lfbsnhe-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
Compiling main shader -> le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ...
Compiling main shader -> le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgnh-f.sdr (lgnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgsnh-f.sdr (lgsnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lnh-f.sdr (lnh-f.sdr) ...
Compiling main shader -> ln-v.sdr (ln-v.sdr) / lsnh-f.sdr (lsnh-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lgsnhe-f.sdr (lgsnhe-f.sdr) ...
Compiling main shader -> lne-v.sdr (lne-v.sdr) / lsnhe-f.sdr (lsnhe-f.sdr) ...
Shaders Manager initialized.
Max texture units: 4 (16)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'deto-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
render_target: creating new 1024x768 FBO
render_buffer: creating new 1024x768 render buffer
texture_pool: creating new 1024x768 texture
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
WARNING: "Muzzle flash "PWmuzzle" already exists! Using existing entry instead." at muzzleflash.cpp:163
WARNING: "Muzzle flash "Gmuzzle" already exists! Using existing entry instead." at muzzleflash.cpp:163
WARNING: "Muzzle flash "Bmuzzle" already exists! Using existing entry instead." at muzzleflash.cpp:163
WARNING: "Muzzle flash "Rmuzzle" already exists! Using existing entry instead." at muzzleflash.cpp:163
WARNING: "Muzzle flash "Cmuzzle_small" already exists! Using existing entry instead." at muzzleflash.cpp:163
WARNING: "Muzzle flash "Cmuzzle_big" already exists! Using existing entry instead." at muzzleflash.cpp:163
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_shockwave-wep.tbm' ...
TBM => Starting parse of 'beams2-wep.tbm' ...
WARNING: "Too many beam sections for weapon SRed - max is 5" at weapons.cpp:2084
WARNING: "Too many beam sections for weapon SRed - max is 5" at weapons.cpp:2084
WARNING: "Too many beam sections for weapon LRed - max is 5" at weapons.cpp:2084
Freeing all existing models...
Halp prease?
-
Found root pack 'C:\Games\Freespace2\mediavps\shaders.vp' with a checksum of 0xe13995b9
Found root pack 'C:\Games\Freespace2\ls_neb.vp' with a checksum of 0xae92af0e
Found root pack 'C:\Games\Freespace2\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Decide which shaders you like to use, and delete the others. Also, the Lightspeed nebs have been part of the mediavps for ages.
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
32 bits of colour depth in Launcher and Desktop, please.
At any rate, check the Launcher's registry tab. Look for the VideoCardFS2Open entry. See what it is set to.
Then set the desired resolution, and click "Apply". Then recheck the registry tab. If it didn't set the desired resolution, run the Launcher as admin, and check again.
-
Did all of that, checked in the registry, problem persists.
-
I have absolutely no idea why that would happen (assuming that you have no funky global driver settings that force 1024x768 resolution to fullscreen applications), but the -res flag might work as a quick and dirty fix:
-res 1440x900
-
That *did* work, but now it refuses to do ****.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.11.5793
Passed cmdline options:
-spec_exp 17
-ogl_spec 45
-spec_static 12.0
-spec_point 7.0
-spec_tube 9.5
-ambient_factor 100
-env
-mipmap
-missile_lighting
-glow
-spec
-no_emissive_light
-normal
-height
-3dshockwave
-post_process
-bloom_intensity 160
-cache_bitmaps
-no_vsync
-ballistic_gauge
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod blueplanetSVN,blueplanetSVN\testing_blueplanet3,blueplanetSVN\blueplanet3,blueplanetSVN\testing_blueplanet2,blueplanetSVN\blueplanet2,blueplanetSVN\testing_blueplanet,blueplanetSVN\blueplanet,mediavps
-res
Building file index...
Found root pack 'C:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\Freespace2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'C:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\Freespace2\ls_neb.vp' with a checksum of 0xae92af0e
Found root pack 'C:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\blueplanetSVN\' ... 1 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet3\' ... 54 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet3\' ... 0 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet2\' ... 101 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet2\' ... 1844 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\testing_blueplanet\' ... 375 files
Searching root 'C:\Games\Freespace2\blueplanetSVN\blueplanet\' ... 2435 files
Searching root 'C:\Games\Freespace2\mediavps\' ... 111 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'C:\Games\Freespace2\' ... 42 files
Searching root pack 'C:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\ls_neb.vp' ... 225 files
Searching root pack 'C:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 28 roots and 20923 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 7600 GS/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsnhe-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsnhe-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsnhe-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsnhe-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lnh-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsnh-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsnhe-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsnhe-f.sdr) ...
Shaders Manager initialized.
Max texture units: 4 (16)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'deto-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
render_target: creating new 1024x768 FBO
render_buffer: creating new 1024x768 render buffer
texture_pool: creating new 1024x768 texture
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
WARNING: "Muzzle flash "PWmuzzle" already exists! Using existing entry instead." at muzzleflash.cpp:163
Freeing all existing models...
-
You're missing the patch for the MediaVPs.
Found root pack 'C:\Games\Freespace2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
What's this thing?
Found root pack 'C:\Games\Freespace2\ls_neb.vp' with a checksum of 0xae92af0e
You still don't need this one.
Out of curiosity, at what point did this start happening? And did you do any significant/insignificant changes to your system prior to the appearance of this problem?
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What's the patch for the mvps? "ma-sdrvfix.vp"?
I'll deleted Lightspeed's nebulae, so what do I do with the advancedeffects .vp, delete it, or?
It started happening sometime in the last week, and I'm sorry, I just can't remember, if I did, I would've rolled it back immediately.
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What's the patch for the mvps?
The official patch available at the MediaVPs release thread (http://www.hard-light.net/forums/index.php?topic=65038.0) (step 6).
"ma-sdrvfix.vp"?
That's for people who experience funny-looking damage lighting or something. If you need it, do keep it. Though it actually belongs in \mediavps\.
so what do I do with the advancedeffects .vp, delete it, or?
At least move it away. I'm not entirely sure what it is (possibly a part of the 3.6.10 Beta MediaVPs), but it certainly is not a part of the current MediaVPs.
None of these things should cause resolution issues, but you might as well take care of them while at it.