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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 13, 2010, 10:36:17 am
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Here is the nightly for OS X on 13 Jan 2010 - Revision 5815
Group: Standard
fso-OSX-Standard-20100113_r5815.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100113_r5815.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100113_r5815.md5)
Group: Inferno
fso-OSX-Inferno-20100113_r5815.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100113_r5815.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100113_r5815.md5)
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r5791 | Echelon9 | 2010-01-07 11:21:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missiontraining.cpp
Revert r5760 training_message_queue changes
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r5792 | Echelon9 | 2010-01-07 11:30:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/mission/missiontraining.h
M /trunk/fs2_open/code/parse/sexp.cpp
Complete reversion
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r5802 | Wanderer | 2010-01-09 14:12:03 -0600 (Sat, 09 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
fix for a case when player dies before his weapons hit the target (target hit by ghost)
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r5803 | Echelon9 | 2010-01-10 02:08:26 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
With the removal of final Direct3D references, there are no remaining uses of the NO_DIRECT3D definition in the code base
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r5804 | Wanderer | 2010-01-10 14:59:31 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/playerman/player.h
M /trunk/fs2_open/code/playerman/playercontrol.cpp
lua access & related functions to enable player button controls to be operated via scripting
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r5805 | Wanderer | 2010-01-11 04:38:00 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
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r5806 | Wanderer | 2010-01-11 04:39:40 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/playerman/playercontrol.cpp
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
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r5809 | Wanderer | 2010-01-11 15:15:27 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
make sure the debug data is only used in debug builds (not initialized in release builds)
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r5813 | Sushi | 2010-01-12 12:51:36 -0600 (Tue, 12 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Added "$Expl Visual Rad" to ships.tbl. This controls the visual size of the main fireball for ship explosions.
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r5814 | portej05 | 2010-01-13 00:53:31 -0600 (Wed, 13 Jan 2010) | 1 line
Changed paths:
D /trunk/fs2_open/trackir
trackir static library no longer needed
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r5815 | Echelon9 | 2010-01-13 03:12:41 -0600 (Wed, 13 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Cleanup Xcode project file
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