Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Galemp on January 18, 2010, 12:25:08 am
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So my priority here was cleaning up the geometry and getting all the textures onto one UV map. Not my best high-poly model by a long shot. Part of it is that I'm unhappy with textures I paint myself, and part of it is that I can't get a good UV map of the asteroid that's seamless. Whatever I do to it seems to make it worse, so here it is. If someone wants to take another crack at the Cheops in the future, starting from scratch, they're more than welcome to.
[attachment deleted by admin]
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Looks spiffy enough to my amateurish eyes, anyway. :)
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What's the size of that installation?
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I think that the dome parts and the circular opening in the bottom should be circular and smoothed out some, but it looks pretty good so far.
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Not a perfect 10 of HTL-models, but it's quite an improvement from the original model (that looks very dated).
I kind of like it.
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I think that the dome parts and the circular opening in the bottom should be circular and smoothed out some, but it looks pretty good so far.
I compromised between the low-poly hexagon and high-poly roundness by having the outside edges and caps hexagonal, and the inside glowing surfaces cylindrical, with transition surfaces between.