Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 05, 2001, 05:16:00 pm
-
I created a model in TS1 of a super juggernaught, with 476/604 polys and 542 vertices in the main subobject and 548/806 polys and 670 verts total (got these numbers from 3DExploration). But when I tried to convert it to POF COB2POF randomly closed. The Jupiter has more polys and verts than the main subobject, and it doesn't crash the program. And it has only four turrets and a total of 5 subobjects including the turrets, way less than even the Aten. Anyone know why this is happening?
-
My Gigas has 938 polys and 515 verts. Which version of COB2POF do you use? If your using the windows version, try the DOS one or vice versa. I don't really know what could be wrong...
-
The only time I've had a problem with cob2pof was when I textured the ship with "AutoFacet" instead of "Faceted", giving me a materials overload. Too many materials, and pof2cob couldn't handle the memory.
-
I made another one w/ faceted on the whole time and it doesn't work! How about this: I send someone the COB, they fix it, convert it to POF, and I'll send the finished model to them first w/ tables/interface ready.
-
I had this exact problem, and it was with something that wasn't even close to the poly count. It turned out that I had a texture on the ship that Cob2FS2 just didn't like for some reason. When I switched the textures the problem went away. But that is exactly what it was doing... I'd run cob2fs2 and it'd just shut down in the middle for no reason.
-
OK, that's the sme problem I had. So just change the texture?
-
Originally posted by Grey Wolf 2009:
OK, that's the sme problem I had. So just change the texture?
It worked for me, but i'm not making any promises =)
-
Turns out the second column (you know, the one that sets the shininess) wasn't on smooth. They'r working now, and soon I should have 2 more submissions to the contest.