Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Renegade on January 19, 2010, 04:30:29 am

Title: Problem reading debriefings TBP
Post by: Renegade on January 19, 2010, 04:30:29 am
Hello...
The Debriefing graphics from TBP are awesome (Agamemnon) but the top lines from debriefing text are very difficult to read (19" Screen 1280x960)
Not the size is the problem  - the contrast between text and background hurts my eyes.
Is there a solution to make the text background darker / change Backround or remove it ??

Greetings Peter
Title: Re: Problem reading debriefings TBP
Post by: The E on January 19, 2010, 11:07:10 am
Try this: http://www.hard-light.net/forums/index.php?topic=64803.0
Title: Re: Problem reading debriefings TBP
Post by: Renegade on January 19, 2010, 02:32:26 pm
Hello The_E,

I DL the DDS Artpack, but how to install in TBP?
Thanks a lot for your help...!!!  :yes:

Greetings Peter
Title: Re: Problem reading debriefings TBP
Post by: The E on January 19, 2010, 02:36:06 pm
Just put the files into <TBP directory>\data\interface
Title: Re: Problem reading debriefings TBP
Post by: Renegade on January 19, 2010, 04:08:56 pm
Done...
but...

receive now follow error message:
Code: [Select]
Error: Verify failure: Vbuf0 != NULL

File: 3ddraw.cpp
Line: 451


Call stack:
------------------------------------------------------------------
    kernel32.dll 7c817077()
------------------------------------------------------------------

Starting with Debug build

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'D:\Games\The Babylon Project\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'D:\Games\The Babylon Project\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'D:\Games\The Babylon Project\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'D:\Games\The Babylon Project\Zathras\Vidmaster.vp' with a checksum of 0x02945137
Found root pack 'D:\Games\The Babylon Project\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'D:\Games\The Babylon Project\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'D:\Games\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'D:\Games\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'D:\Games\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'D:\Games\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'D:\Games\The Babylon Project\DarkChildren.vp' with a checksum of 0xb6ea4a7e
Found root pack 'D:\Games\The Babylon Project\FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack 'D:\Games\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\TBP-DrumsOfWarALL.vp' with a checksum of 0x4bf4d31b
Found root pack 'D:\Games\The Babylon Project\TBP_Relic_1_0.vp' with a checksum of 0xc428191d
Searching root 'D:\Games\The Babylon Project\Zathras\' ... 128 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Revan.vp' ... 131 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Vidmaster.vp' ... 8 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Zathras.vp' ... 167 files
Searching root 'D:\Games\The Babylon Project\' ... 1181 files
Searching root pack 'D:\Games\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'D:\Games\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'D:\Games\The Babylon Project\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'D:\Games\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'D:\Games\The Babylon Project\DarkChildren.vp' ... 90 files
Searching root pack 'D:\Games\The Babylon Project\FortuneHunters.vp' ... 61 files
Searching root pack 'D:\Games\The Babylon Project\Root_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\sparky_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\stu_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\TBP-DrumsOfWarALL.vp' ... 46 files
Searching root pack 'D:\Games\The Babylon Project\TBP_Relic_1_0.vp' ... 353 files
Found 20 roots and 11187 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON X800 PRO x86/MMX/3DNow!/SSE2
  OpenGL Version    : 2.0.5646 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'DoW3-wep.tbm' ...
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'DoW3-shp.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'DoW3-str.tbm' ...
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
WARNING: "Starfield bitmap 'xparent' already listed as a xparentxparent bitmap!!  Only using the xparent version!" at StarField.cpp:1126
Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1326

i hope you can help me again.

Greetz Peter
Title: Re: Problem reading debriefings TBP
Post by: The E on January 19, 2010, 04:10:59 pm
I don't know what that error is, but it's not related to the interface graphics.
Title: Re: Problem reading debriefings TBP
Post by: Renegade on January 19, 2010, 04:17:16 pm
then TbP jokes me *gg*

i removed the Art and the game works properly....hmmm..... (deleting interface folder)

Things happen between heaven and hell *gg*

Greets Peter
Title: Re: Problem reading debriefings TBP
Post by: Renegade on January 20, 2010, 12:01:43 pm
Hmmm no one has an idea what happened here??
If i have the *.dds files in TBP\interface the error occurs if not game works properly.

Any solutions ?

Greetings Peter
Title: Re: Problem reading debriefings TBP
Post by: The E on January 20, 2010, 12:18:31 pm
Well, apart from your gfx card being crap (An update would be a good idea), no, not really.

Code: [Select]
Unable to find extension "GL_ARB_texture_non_power_of_two".
Since the interface uses lots of dds files that are non-power-of-two, this may cause problems. Use xnview to convert all the dds files into tga, and delete the dds.
Title: Re: Problem reading debriefings TBP
Post by: Renegade on January 20, 2010, 03:56:19 pm
Do you want to be laughing ???
i have converted the DDS Files into TGA and....

SAME PROBLEM !!!!!

(Thanks a lot for the tip with XNVIEW!! Very nice program)

Greetings Peter