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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 21, 2010, 09:47:46 am

Title: Nightly (Windows): 21 Jan 2010 - Revision 5831
Post by: SirKnightly on January 21, 2010, 09:47:46 am
Here is the nightly for Windows on 21 Jan 2010 - Revision 5831

Group: SSE2
fso-WIN-SSE2-20100121_r5831.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100121_r5831.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100121_r5831.md5)

Group: Standard
fso-WIN-Standard-20100121_r5831.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100121_r5831.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100121_r5831.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100121_r5831.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100121_r5831.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100121_r5831.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100121_r5831.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100121_r5831.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100121_r5831.md5)

Code: [Select]
------------------------------------------------------------------------
r5829 | Wanderer | 2010-01-19 01:28:17 -0600 (Tue, 19 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

more chase view mode fixes
------------------------------------------------------------------------
r5830 | Wanderer | 2010-01-19 08:28:50 -0600 (Tue, 19 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/weapon/beam.cpp

fury's request, option for huge beams not to draw impact effects when hitting specified type of ship.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 21 Jan 2010 - Revision 5831
Post by: Aardwolf on January 25, 2010, 04:24:56 pm
Chase mode fixes, eh? Does this finally fix the excessive effect on the camera of getting hit?