Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Retsof on January 21, 2010, 09:25:32 pm

Title: Why so few effects guys?
Post by: Retsof on January 21, 2010, 09:25:32 pm
I don't really know where this fits so I'll put it here.  I've noticed that I seem to be the only one that does much in the way of special effects (and I havent been doing much recently, even though I should be :P).  We also have whoever made the explosions and beams for the MVPs, but I don't think I see them around much.  I'm just suprised that there aren't tonnes of custom effects floting around, given that all it takes is a little work with GIMP and a few filters, depending on how intricate you want it to be.
Title: Re: Why so few effects guys?
Post by: Grizzly on January 22, 2010, 03:50:37 am
I geuss it has to do with frames and getting the animations fluent, or because no one thinks that they can match Lightspeed at it.
Title: Re: Why so few effects guys?
Post by: BengalTiger on January 22, 2010, 05:51:30 am
I've noticed that I seem to be the only one that does much in the way of special effects (and I havent been doing much recently, even though I should be :P).

Quoted for truth.
Title: Re: Why so few effects guys?
Post by: dragonsniper on January 22, 2010, 11:35:22 pm
Just curious, but what do you use to create your effects with Retsof?
Title: Re: Why so few effects guys?
Post by: High Max on January 23, 2010, 12:31:54 am
;-)
Title: Re: Why so few effects guys?
Post by: The E on January 23, 2010, 04:44:57 am

There are no official explosions for the MVPs AFAIK.

Have you EVER played with the mediavps enabled? Of course there are new explosions in them.


Quote
It really is a shame that they are not embedded in the MVPs though and I wonder if they will be.

They may be. Provided they can be divided into normal and advanced versions. After all, we do have memory usage to consider.
Title: Re: Why so few effects guys?
Post by: Rodo on January 23, 2010, 07:48:04 am
Have you EVER played with the mediavps enabled? Of course there are new explosions in them.

There are? I must have missed them as well :confused:
Title: Re: Why so few effects guys?
Post by: The E on January 23, 2010, 08:06:14 am
....

Please take a look at mv_effects. And mv_advanced. Sayeth the readme:
Code: [Select]
(MV_Effects)
[*]High-res weapon and weapon impact effects {Lightspeed/DaBrain}
...
[*]Low-end 2D & 3D Shockwave {DaBrain}
...
[*]New Flak effect {Wanderer}
...
[*]New ParticleSmoke02 {VA}

----------

(MV_Advanced)
[*]High-quality explosion textures {Lightspeed}
[*]Super high-quality 2D & 3D Shockwave {DaBrain}
[*]High-res explosion effects {Lightspeed}
...
[*]Asteroid explosion {DaBrain}
Title: Re: Why so few effects guys?
Post by: High Max on January 23, 2010, 03:01:48 pm
;-)
Title: Re: Why so few effects guys?
Post by: CP5670 on January 23, 2010, 07:18:29 pm
The main ship explosions do need an overhaul. Last I checked, the ones in the media VPs were just DDS versions of the retail effects, and they really stick out compared to the graphical improvements in everything else.

I have actually been using the custom explosions posted on the WCSaga site (IIRC) a few years ago. I think a few others here were doing the same. They look much better than what we have now, but I don't know if we're allowed to distribute them.
Title: Re: Why so few effects guys?
Post by: Tarvis on January 24, 2010, 01:00:04 am
AFAIK, the MediaVP explosions use higher-resolution versions of the retail ones.

Except for the one in MV_Advanced. I just don't like that one. It sticks out so much compared to the others...
Title: Re: Why so few effects guys?
Post by: High Max on January 24, 2010, 01:09:54 am
;-)