Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Tarvis on January 22, 2010, 05:16:37 pm

Title: Mouse Problems and Multi-Monitors
Post by: Tarvis on January 22, 2010, 05:16:37 pm
Is there a way to get the mouse to move faster while in menus of the game?

It gets slower the bigger resolution gets, so I have to move the mouse faster.

It isn't such a big deal though, but it would be nice.

EDIT: It seems the mouse moves fine in the debug build (???) but in both debug and normal the mouse is prone to leaving the game window and going to the second monitor while in menus. In-game there is no such problem.

EDIT2: If I alt+tab out of the game (or click outside of it :P) and then go back in then the mouse stays inside the game window. The mouse still moves less sluggishly in the debug build however.
Title: Re: Mouse Problems and Multi-Monitors
Post by: portej05 on January 22, 2010, 10:55:04 pm
This is a known problem - we worked around it in debug builds a few months ago, but I can't remember why it wasn't applied to release builds (there was a reason).

It's most irritating when you can see and move the FSO cursor and have the mouse actually on a different screen, so clicking anything results in a loss of focus :(
Title: Re: Mouse Problems and Multi-Monitors
Post by: Tarvis on January 22, 2010, 11:05:40 pm
Yeah. Like I said, the mouse will stay in the window if I alt+Tab out and then back in, so that means it's fixable...
Title: Re: Mouse Problems and Multi-Monitors
Post by: Mongoose on January 23, 2010, 01:59:27 am
I thought something seemed poky about the mouse movement when I started using a nightly build, but I wasn't entirely sure if it was just all in my head. :p
Title: Re: Mouse Problems and Multi-Monitors
Post by: Tarvis on January 23, 2010, 03:32:07 am
I don't know about mouse movement, but it seems clicking outside of the game window has something to do with the splash screen.

I think this because running the game with no mediavps (thus no splash screen) results in that the mouse stays inside the game just fine.