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General FreeSpace => FreeSpace Discussion => Topic started by: Lucika on January 23, 2010, 02:38:01 pm

Title: FreeSpace DisContinuity
Post by: Lucika on January 23, 2010, 02:38:01 pm
"I'm glad they made Rocky Balboa after 20 years. Rocky IV wasn't very conclusive."

List your FreeSpace DisContinuity (http://tvtropes.org/pmwiki/pmwiki.php/TroperTales/Discontinuity) experiences here!


To start:


Too bad that Awakenings wasn't ever voice acted. Even worse that the female admiral was quiet during the briefings.

Crossing the Styx was a short, really enjoyable campaign without any 50 minutes wasted with fighting endless Shivan waves in mindblowingly boring missions.

It's so good that BWO has been released in 2004. It would've been ridiculous if we'd still have to wait for it, right?
Title: Re: FreeSpace DisContinuity
Post by: Nuclear1 on January 23, 2010, 07:41:28 pm
Thank God Silent Threat was the expansion pack to end all expansion packs. 
Title: Re: FreeSpace DisContinuity
Post by: Galemp on January 23, 2010, 08:12:52 pm
I'm glad the Great War-era Vasudans didn't double up on their cruisers like the Terrans and Shivans did. There's really no way you could have improved upon the Aten, it would have just been a waste of table space.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on January 23, 2010, 09:02:43 pm
I'm glad that command always makes informed decisions,
 
I'm also glad they only built one colossus when they could have built two for twice the price. But most of all i'm glad the NTF was crushed. . . . . :p
Title: Re: FreeSpace DisContinuity
Post by: Klaustrophobia on January 23, 2010, 11:26:53 pm
what in the HELL is going on here?  :wtf:
Title: Re: FreeSpace DisContinuity
Post by: Nuclear1 on January 24, 2010, 01:38:11 am
what in the HELL is going on here?  :wtf:

Just make a sarcastic quote that is completely contradictory to the FS universe.

As in "I'm so glad Bosch's motives were revealed at the end of FS2" or "Damn, Millennium was an awesome campaign".
Title: Re: FreeSpace DisContinuity
Post by: Mongoose on January 24, 2010, 02:25:37 am
I'm so happy that everyone else enjoys SGWP2 as much as I do.
Title: Re: FreeSpace DisContinuity
Post by: Klaustrophobia on January 24, 2010, 02:37:58 am
man, that was one helluva epic space battle between the sathanas and collossus, wasn't it?
Title: Re: FreeSpace DisContinuity
Post by: Ziame on January 24, 2010, 04:27:24 am
Too bad Shivan's didn't achieve their goals and thus they blew up Capella out of frustration.
Title: Re: FreeSpace DisContinuity
Post by: Timerlane on January 24, 2010, 07:49:27 pm
Eh, technically the TVTropes definition of DisContinuity is more like, 'Canon fact/ I like to pretend never existed'; (Dis)respect + Continuity.

Say:

I wonder why exactly the GTVA originally stopped making Prometheus S cannons? Must have been some really rare material they were missing...
Title: Re: FreeSpace DisContinuity
Post by: IronBeer on January 24, 2010, 09:23:06 pm
Ahhh, man. The McCarthy Campaign was the best user-made campaign I ever played.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on January 25, 2010, 03:21:33 am
Ahhh, man. The McCarthy Campaign was the best user-made campaign I ever played.

No, it is Topgun.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on January 25, 2010, 03:31:05 am
I love how command doesn't make any jump coordinate errors when we're chasing the Iceni.  
 
EDIT- I also love the retail hangar launches and landings you do every mission.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on January 25, 2010, 03:47:24 am
Isn't it sad that the Lucifer nuked Earth?
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on January 25, 2010, 09:34:12 am
Yeah but the GTI rebellion made up for it when 80 HADES turned up and killed the sath fleet.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on January 25, 2010, 09:38:06 am
Yeah but the GTI rebellion made up for it when 80 HADES turned up and killed the sath fleet.

Yeah, fun times. Thank God that the Battle of Capella didn't end with a supernova. It would've been so lousy and over-the-top.
Title: Re: FreeSpace DisContinuity
Post by: Nuclear1 on January 25, 2010, 03:59:33 pm
Ahhh, man. The McCarthy Campaign was the best user-made campaign I ever played.

No, it is Topgun.

But you lose Goose in the fourth mission :(

Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on January 25, 2010, 04:03:41 pm
That reminds me of the bit where Snipes rides a motorbike with the TSM guy....And it plays *that* song...

What were :v: thinking? :shaking:
Title: Re: FreeSpace DisContinuity
Post by: Lucika on January 31, 2010, 01:35:27 pm
Whose stupid idea was to make JAD canon?
Title: Re: FreeSpace DisContinuity
Post by: Desertfox287 on January 31, 2010, 05:33:12 pm
Whose stupid idea was to make JAD canon?
Why shouldn't it be canon, it follows the story exactly :nod:
Title: Re: FreeSpace DisContinuity
Post by: Paladin327 on January 31, 2010, 05:42:24 pm
I appreciate the mood and general seriousness of the Deus Ex Machina campaign
Title: Re: FreeSpace DisContinuity
Post by: Lucika on January 31, 2010, 09:44:51 pm
I wonder why did they ditch the FS2 Command persona because of racist reasons in the middle of the High Noon mission and replace him with a redneck with a Spanish accent.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 01, 2010, 01:53:48 pm
That bit in JAD6 (the one :v: bought the rights to and rebranded as FS3) where Vice Admiral Chuck Norris fights Aken junior on the exterior of the Hades mk 9 with no spacesuit and lightsabres frankly unbelievable until I opened it in fred8.9.15rc2 and checked the ZEXPs myself.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on February 01, 2010, 02:12:05 pm
That bit in JAD6 (the one :v: bought the rights to and rebranded as FS3) where Vice Admiral Chuck Norris fights Aken junior on the exterior of the Hades mk 9 with no spacesuit and lightsabres frankly unbelievable until I opened it in fred8.9.15rc2 and checked the ZEXPs myself.

It wasn't the Hades, you fool. It was on Mustafar as the culmination of the FreeSpace prequel trilogy.
Title: Re: FreeSpace DisContinuity
Post by: Stormkeeper on February 01, 2010, 05:34:25 pm
T'was after Young Aken attacked the pliot academy on Delta Serpentis, right?
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 01, 2010, 06:27:38 pm
Stop stealing my plot :nervous:
/me hurriies to the Gamma Drac patent office before Axem can finish JAD1/4 The Aten Menace........
Title: Re: FreeSpace DisContinuity
Post by: Axem on February 01, 2010, 07:25:11 pm
I am glad takashi was chosen to write FreeSpace 3.

Now if only Derek Smart can get on board as lead coder.
Title: Re: FreeSpace DisContinuity
Post by: Desertfox287 on February 01, 2010, 09:03:23 pm
I am glad takashi was chosen to write FreeSpace 3.

Now if only Derek Smart can get on board as lead coder.
I thought I was rid of Derek Smart :nervous:
Title: Re: FreeSpace DisContinuity
Post by: IronBeer on February 01, 2010, 10:23:52 pm
Now if only Derek Smart can get on board as lead coder.

I have every confidence that Mr. Smart would help produce a streamlined, innovative, and ultimately fun conclusion to the epic FreeSpace trilogy.
Title: Re: FreeSpace DisContinuity
Post by: Stormkeeper on February 01, 2010, 10:34:03 pm
Indeed. I share your confidence.
Title: Re: FreeSpace DisContinuity
Post by: Paladin327 on February 01, 2010, 11:30:13 pm
Anyone remember that campaign that advertised gratuitous use of Derek Smart?
Title: Re: FreeSpace DisContinuity
Post by: Lucika on February 02, 2010, 08:12:09 am
You heard that Uwe Boll is going to make a Freespace movie?
Title: Re: FreeSpace DisContinuity
Post by: Ziame on February 02, 2010, 08:34:19 am
You heard that Uwe Boll is going to make a Freespace movie?

That's even less funny than Derek Smart's games.
Title: Re: FreeSpace DisContinuity
Post by: Marcov on February 03, 2010, 09:03:10 am
Don't you know that FreeSpace is the most popular game ever produced? It won 250 trillion dollars and Volition is now the richest and most powerful entity in the world.

Three billion people are fanboys of it. Everyone in the internet loves it. This is a fact. In fact, Star Wars fans have finally declared that Darth Vader is a noob compared to rebellious Alpha 2.

 :p
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 03, 2010, 11:10:23 am
DEM2 was released 1 second ago.
Title: Re: FreeSpace DisContinuity
Post by: Scourge of Ages on February 13, 2010, 01:23:32 am
I hate this whole thread? I think I got that right?

Good thing I know exactly what is going on at all times.

EDIT: Whew, that was close. I had to double check that nobody else posted while I was writing this.
Title: Re: FreeSpace DisContinuity
Post by: Paladin327 on February 13, 2010, 11:08:57 am
JAD is a horrble series of campaigns
Title: Re: FreeSpace DisContinuity
Post by: Snail on February 13, 2010, 11:17:44 am
JAD is a horrble series of campaigns
Your face is a horrible series of campaigns
Title: Re: FreeSpace DisContinuity
Post by: NGTM-1R on February 13, 2010, 02:54:47 pm
INFA was never released.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 13, 2010, 05:56:19 pm
I finished Machine Terra last april. . . .
Title: Re: FreeSpace DisContinuity
Post by: Lucika on February 13, 2010, 06:57:47 pm
Remember that mission when the Persistence gives you a cone of ice cream? It was the climactic subspace mission IIRC.
Title: Re: FreeSpace DisContinuity
Post by: Paladin327 on February 14, 2010, 01:23:59 am
JAD is a horrble series of campaigns
Your face is a horrible series of campaigns

i will have to agree with you on that one fine sir
(Thats truth, not the spirit of the thread talking)
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 14, 2010, 04:50:28 am
Goober5000 never co-founded the SCP with Inquisitor.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 14, 2010, 09:39:06 am
Yeah I remember it was Judgefloro and Botenanna back in 99. Months before FS2 was released.
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 15, 2010, 02:29:19 am
Ah yes, how big was the installer back then? 600 KB? I know it was somewhere around there.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 15, 2010, 03:16:27 am
With the 0.2.1 mediavps it was nearer 800kb.
Title: Re: FreeSpace DisContinuity
Post by: TrashMan on February 15, 2010, 05:27:30 am
I always loved how fast and nimble the Ursa was in that release. I could run rings around that sluggish Perseus.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on February 15, 2010, 05:49:30 am
I was amazed by the fact that the creators of the FS2 cutscenes followed such strict policies when it came to canon.
Title: Re: FreeSpace DisContinuity
Post by: Enkidu on February 15, 2010, 06:09:54 am
I was shocked at how straight forward and revealing the FS2 cutscenes were, they really left nothing to the imagination.
Title: Re: FreeSpace DisContinuity
Post by: Lucika on February 15, 2010, 06:13:14 am
I was shocked at how straight forward and revealing the FS2 cutscenes were, they really left nothing to the imagination.

Especially when Alpha 3 spoiled the ending in the Bastion cutscene.
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 15, 2010, 06:25:20 am
Oh, did she now? She did say that the Shivans were gathering at Capella to sign some sort of peace treaty with the GTVA, right? And that the Bastion was going to be THE vessel where the treaty will be signed.
Title: Re: FreeSpace DisContinuity
Post by: terran_emperor on February 15, 2010, 01:06:05 pm
Too bad Shivan's didn't achieve their goals and thus they blew up Capella out of frustration.

Actually i think thats what actually happened
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 15, 2010, 01:18:31 pm
Ziame probably meant that they made it bigger, not explode it.
Title: Re: FreeSpace DisContinuity
Post by: ssmit132 on February 16, 2010, 12:22:53 am
I was impressed by how the Phonecia was able to destroy the first Sathanas.
Title: Re: FreeSpace DisContinuity
Post by: JMN on February 16, 2010, 05:52:36 am
Actually my favourite VA line from FS2 is "UP! UP! UP!"
Title: Re: FreeSpace DisContinuity
Post by: Dilmah G on February 16, 2010, 05:55:54 am
Too bad Shivan's didn't achieve their goals and thus they blew up Capella out of frustration.

Actually i think thats what actually happened

"**** you guys! We're going home!"
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 16, 2010, 11:54:34 am
Actually my favourite VA line from FS2 is "UP! UP! UP!"

Ah yes, Bosch said that, didn't he?

You know, Bosch played such a critical role in getting the Shivans to make peace with the GTVA. The risks he took - such as smashing beer bottles on their heads - are so great, it makes Alpha 1 look like a wuss.
Title: Re: FreeSpace DisContinuity
Post by: Snail on February 16, 2010, 01:30:09 pm
Ah yes, Bosch said that, didn't he?
Actually it was a Vasudan.


In Into the Lions Den, your Vasudan wingman screams "BUP BUP BUP BUP!"
Title: Re: FreeSpace DisContinuity
Post by: Androgeos Exeunt on February 16, 2010, 11:20:31 pm
Vasudan wingman...? Oh wait, Zero was a Vasudan, right? Or was it Snipes?
Title: Re: FreeSpace DisContinuity
Post by: JMN on February 17, 2010, 06:12:42 am
Vasudan wingman...? Oh wait, Zero was a Vasudan, right? Or was it Snipes?
:rolleyes:
They both were vasudan! Did you forget that it was a PVI operation?!
Title: Re: FreeSpace DisContinuity
Post by: Snail on February 17, 2010, 06:14:45 am
Yeah, and Xinny was an Ancient cloned from DNA found in Altairian mosquitoes.
Title: Re: FreeSpace DisContinuity
Post by: Colonol Dekker on February 17, 2010, 09:04:34 am
You only find out afterwards. Snipes had genetic surgery to pass himself off as human.
 
What a twist!