Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Tarvis on January 24, 2010, 12:23:16 am

Title: Multiplayer - Co-Op Support
Post by: Tarvis on January 24, 2010, 12:23:16 am
Has this been planned?

It's been done for FS2 already, surely it shouldn't take much effort.


I could see if I could do it, even. It isn't much more than adding more player starts and making sure some missions don't do things explicitly for Alpha 1 I guess.
Title: Re: Multiplayer - Co-Op Support
Post by: Goober5000 on January 24, 2010, 04:09:10 pm
It's been done for FS2 already, surely it shouldn't take much effort.
Never make an estimate like this when you have no experience with what is involved.

Quote
I could see if I could do it, even. It isn't much more than adding more player starts and making sure some missions don't do things explicitly for Alpha 1 I guess.
That would be good.  But it is much more than what you said -- it also requires rebalancing, which is a major task.  For an example, going the other way around, from multiplayer Templar (which was designed for co-op) to single-player Templar, requires significant changes in every mission.
Title: Re: Multiplayer - Co-Op Support
Post by: Tarvis on January 24, 2010, 07:34:05 pm
I see,  I forgot that it would end up making the whole thing too easy as well...