Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BlackMageJ on January 24, 2010, 05:25:07 pm

Title: I don't suppose anyone's working on a Mass Effect mod?
Post by: BlackMageJ on January 24, 2010, 05:25:07 pm
Just went through the finale again while waiting for the sequel, and the ME universe has some great looking ships. The space battle going on around the final boss looked much more fun than the gunfight we actually got to play.

Of course, a Freespace mod could fix that... odds of it ever happening?
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Colonol Dekker on January 24, 2010, 05:45:02 pm
But there are no fighters.................


So far....
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: General Battuta on January 24, 2010, 05:47:54 pm
Unfortunately the odds of anyone ever being able to generate enough assets are pretty minimal.

Only one TC has ever reached completion, and only two others at the moment are doing particularly well (Diaspora and Fate of the Galaxy.)
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: The E on January 24, 2010, 06:03:23 pm
What about SoL?

At any rate, a total conversion is A LOT of work. A mod, however, might be possible, but would be dependant on lots of custom assets that would need to be generated.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Spoon on January 24, 2010, 07:41:05 pm
If you remove all the FS2 assets and replace them with mass effect assets its a total conversion (or at least, partial conversion)
Total conversion =/= stand alone
Its silly to say that a TC is impossible but a mod is, when they are exactly the same thing here.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: The E on January 24, 2010, 07:47:50 pm
No, they are not. A TC takes considerably more effort, because you can't use any retail assets. No interface art. No interface sound effects. No messages.tbl.

Creating those assets is long, painful and unrewarding. Starting off as a mod for FS2, and then turning it into a TC with the help of a team is definitely the preferred way.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Spoon on January 24, 2010, 07:54:12 pm
Okay granted, I forgot about stuff like interface.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Thaeris on January 24, 2010, 08:04:25 pm
You forgot about WCS.  :p That's in pretty good shape I believe...

There were also some pseudo-TCs out there, but the only one that comes to mind is the Robotech/Macross mod - which is super-archaic.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: General Battuta on January 24, 2010, 08:20:03 pm
Good point, WCS.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: starwolf1991 on January 25, 2010, 03:55:59 am
Despite the difficulty anyone would face with replicating Mass Effect and there not being a great deal of ships you could create, it would be a very ambitious project and be a pretty decent way of further exploring/expanding the Mass effect universe.

I'm no modeller or pro texture artist, but if I were, I'd want to at least replicate the Normandy 2. It looks simply amazing and jaw-dropping.

Explore Mass Effect 2 and see what is new in the space department maybe? Who knows what awaits.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Getter Robo G on February 03, 2010, 05:59:47 pm
It wasn't so much super-archaic Thaeris, more to the point that I was working mostly alone and then lost 95% of the work in the great crash back in AUG'09. I had fully intended on going through once fininshed and giving it a complete polish job for more modern standards. provided the skilled help were interested and available...

But that's a moot point now for a long long time to come. (Back to CRPG's for me for a while)
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: SpardaSon21 on February 03, 2010, 10:11:41 pm
Sadly, Mass Effect doesn't lend itself too well to fighters.  Most ships are simply too big to be bothered by fighters unless they use disruptor torpedoes, which are even slower and easier to shoot down than bombs in FS.  Ships also have excellent point defense systems with their light-speed GARDIAN lasers, so fighters just Zerg rush and spam said disruptor torpedoes in the hopes at least one gets through.  Its stated that while a shot from a GARDIAN laser can't destroy a fighter in a single shot, it can damage it, forcing it to return to its mothership for repairs.  So a ME mod for FSO would have you be an anonymous fighter pilot who basically launches massive, slow bombs at enemy cruisers and dreadnoughts.  I've read the codex and I don't think it mentions fighters ever used for intercept duties, probably because at the speeds ME combat takes place at a human pilot would be unable to effectively target something as small as a fighter.  On the other hand a game like Sins of a Solar Empire would be great for a ME mod, if you could assemble the needed assets.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: General Battuta on February 04, 2010, 12:14:18 am
The Codex actually does explicitly mention interceptors used for anti-fighter duties.
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Colonol Dekker on February 04, 2010, 01:35:04 am
The GUARDIANs didn't live up to my expectations after reading the MASS1 codex when I saw them fire on that landed collector ship. . . .
Title: Re: I don't suppose anyone's working on a Mass Effect mod?
Post by: Pred the Penguin on February 04, 2010, 04:55:51 am
Maybe a capship mod would be better?

Taking the Normandy out for a spin would be a blast.