Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 25, 2010, 10:51:44 am
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Here is the nightly for OS X on 25 Jan 2010 - Revision 5841
Group: Standard
fso-OSX-Standard-20100125_r5841.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100125_r5841.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100125_r5841.md5)
Group: Inferno
fso-OSX-Inferno-20100125_r5841.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100125_r5841.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100125_r5841.md5)
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r5832 | Wanderer | 2010-01-22 09:50:54 -0600 (Fri, 22 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
some changes to beam pierce effect, blob pierce effect, new settings for them both
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r5833 | Wanderer | 2010-01-23 01:58:31 -0600 (Sat, 23 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
fix for the new effects with shield impacts and with missiles exploding without impacting
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r5834 | Wanderer | 2010-01-23 03:02:32 -0600 (Sat, 23 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
fix to lua escort ship indexer
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r5835 | Wanderer | 2010-01-23 13:34:59 -0600 (Sat, 23 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
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r5836 | chief1983 | 2010-01-23 15:58:57 -0600 (Sat, 23 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Fix for Mantis #1936 part 2: Some stuff that was fixed exposed more broken stuff. Now should be fixed too. Per KK.
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r5837 | chief1983 | 2010-01-24 12:45:16 -0600 (Sun, 24 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Fix for Mantis #1936: Third time's a a charm. Let's see if this doesn't help things a bit. Per KK.
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r5838 | Goober5000 | 2010-01-24 15:50:29 -0600 (Sun, 24 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp
trackIR change for MSVC6 project file
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r5839 | Goober5000 | 2010-01-24 15:50:57 -0600 (Sun, 24 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
bump MAX_SHIP_BAY_PATHS per Mantis #1917
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r5840 | Goober5000 | 2010-01-24 21:25:41 -0600 (Sun, 24 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
Mantis #1992 - enhanced briefing token support; credit to Pedro with modifications by Zacam
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r5841 | Wanderer | 2010-01-25 06:01:01 -0600 (Mon, 25 Jan 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/playerman/playercontrol.cpp
fix for certain lua control problems, data was read and copied at 'wrong' time.
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