Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Kamikaze on April 11, 2002, 01:35:01 pm

Title: Interview Questions
Post by: Kamikaze on April 11, 2002, 01:35:01 pm
Okay, I'm planning to try and interview The big :v: concerning what they think about the board close, that is: how it happened, what they think, their final words to the community etc.

So, please submit questions you want asked here :)

(BTW: I plan to interview HLP, VWatch etc. staff later)
Title: Interview Questions
Post by: Redfang on April 11, 2002, 01:48:27 pm
You will interview :v:? Well, good luck.
 
My question (no way you should ask it, but it would be nice to know):
 
Would you make a FS3 if you could (if you'd have the rights and publisher)?
 
It's probably a bit stupid question, you don't have to ask it. :headz: ;)
Title: Interview Questions
Post by: an0n on April 11, 2002, 01:52:45 pm
Why did you close the boards?
Where the hell did the moderators go?
Do you even care?
Are you selling out your morales to boost your profits?
Do you think Interplay screwed you?
Can we have the FS2 source code?
Can we have the cutscene and tech-room models?
Title: Interview Questions
Post by: elorran on April 11, 2002, 01:56:46 pm
Can we have the codec and programs (or at least the instructions) on how to code the movie files.  (that movie files, not the ani files).
Title: Interview Questions
Post by: Styxx on April 11, 2002, 02:06:01 pm
Ha! Like they'll say anything, with that NDA running and such. Good luck anyway.
Title: Interview Questions
Post by: Kamikaze on April 11, 2002, 02:08:04 pm
Well a guy can dream, no? :) Anyway I'll post this and a few other things as soon as I get a site up and going (now requesting various things from various peoples - very vague :p)
Title: Interview Questions
Post by: an0n on April 11, 2002, 02:09:12 pm
Do you like scary movies?
In space, can people hear you scream?
But Dave, I thought we were friends till the end?
Title: Interview Questions
Post by: wEvil on April 11, 2002, 02:12:05 pm
I'd like to know about the possibility of a freespace3, if not from V then from someone else, I.E. would the Intellectual property holders be adverse to a community such as this making a game based on freespace?  

the release of the 3dsmax POF export plugin with its source code so it can be recompiled for MAX4.2 would be a boon in the extreme.

I'm not so bothered about the MVE code because MVE is a fairly outdated codec by modern standards.  (huge file, looks ugly)
Title: Interview Questions
Post by: Styxx on April 11, 2002, 02:57:26 pm
Quote
Originally posted by wEvil
I'd like to know about the possibility of a freespace3, if not from V then from someone else, I.E. would the Intellectual property holders be adverse to a community such as this making a game based on freespace?  

the release of the 3dsmax POF export plugin with its source code so it can be recompiled for MAX4.2 would be a boon in the extreme.

I'm not so bothered about the MVE code because MVE is a fairly outdated codec by modern standards.  (huge file, looks ugly)


Well, the plugin would certainly help a LOT, and I really wanted the MVE encoder - since without it, there's no way we can add movies to the campaigns, and all cutscene work I did would go down the drain. Ah, try to ask Pletcher if his offer to encode the movies is still up...
Title: Interview Questions
Post by: Stunaep on April 13, 2002, 08:03:17 am
Quote
Originally posted by wEvil


I'm not so bothered about the MVE code because MVE is a fairly outdated codec by modern standards.  (huge file, looks ugly)


...and yet still they use it. Baldurs Gate 2 for example
Title: Interview Questions
Post by: an0n on April 13, 2002, 08:45:39 am
It's so that anyone trying to get pirate copies either has to dl a 400mb file or not get the movie sequences.
Title: Interview Questions
Post by: wEvil on April 13, 2002, 08:48:54 am
id not get the movie sequences.

Id just get a storyboard and make my own if i wanted them that badly :p  (and had 2 years to piss around)
Title: Interview Questions
Post by: Zeronet on April 13, 2002, 06:42:13 pm
Post it on the VWBB, Todd and Daveb visit it every so often.
Title: Interview Questions
Post by: CP5670 on April 13, 2002, 07:27:00 pm
So, uh...why hasn't some of this stuff been posted there before? The FS3 question has been around for years.
Title: Interview Questions
Post by: Galemp on April 13, 2002, 07:36:38 pm
If I had one question to ask Volition... hmmm....

Did you abandon Freespace voluntarily, or did your bosses make you?
Title: Interview Questions
Post by: Zeronet on April 13, 2002, 07:38:01 pm
I can answer that, Interplay made them do it, because it didnt sell well. Totally ignoring the fact that they installed stealth systems on the FS2 box, making it very hard to see and thus buy.
Title: Interview Questions
Post by: BlackDove on April 13, 2002, 07:57:58 pm
http://www.hard-light.net/vwbb/showthread.php?threadid=5839

http://www.hard-light.net/vwbb/showthread.php?threadid=5870

last time I'm p1mping these 2...next time they are gonna have to pay me to do it ;)
Title: Interview Questions
Post by: Setekh on April 14, 2002, 01:06:06 am
In the end, it doesn't even matter?

;)
Title: Interview Questions
Post by: Ace on April 14, 2002, 01:13:27 am
On the question of cutscene and tech room models, be more specific.

Ask for the weapons, the people, and the "sets" from FS1/2. The ships are all the game models save for the Apollo.

If they can't release them, ask 'em why until they do. ;)
Title: Interview Questions
Post by: WMCoolmon on April 14, 2002, 01:13:44 am
Sounds like you might like this (http://aruraclan.com/video/mechwarrior.htm)...:D
Title: Interview Questions
Post by: Razor on April 14, 2002, 09:23:36 am
Quote
Originally posted by Redfang
You will interview :v:? Well, good luck.
 
My question (no way you should ask it, but it would be nice to know):
 
Would you make a FS3 if you could (if you'd have the rights and publisher)?
 
It's probably a bit stupid question, you don't have to ask it. :headz: ;)


The question isn't stupid at all. :nod:
Title: Interview Questions
Post by: Razor on April 14, 2002, 09:30:53 am
Ask them what is that stuff written in the GTVA Colossus cutscene. Ahem, it is a technical description, right? :rolleyes:
Title: Interview Questions
Post by: Stunaep on April 14, 2002, 09:43:01 am
Quote
Originally posted by GalacticEmperor
If I had one question to ask Volition... hmmm....

Did you abandon Freespace voluntarily, or did your bosses make you?


DaveB (or was it Adam Pletcher) has said several times, that they :v: would love to finish the FS saga, but Interplay/THQ would not let them.
Title: Interview Questions
Post by: wEvil on April 14, 2002, 09:44:51 am
If i was working at a studio and they said that i think i'd quit.
Title: Interview Questions
Post by: an0n on April 14, 2002, 09:51:59 am
The Ultimate Question:
Would any of you :v: peeps like to be part of the Freespace Forever project?
Title: Interview Questions
Post by: aldo_14 on April 14, 2002, 10:32:49 am
Quote
Originally posted by an0n
The Ultimate Question:
Would any of you :v: peeps like to be part of the Freespace Forever project?
#

Obviously not.  They'd want to develop Fs3 as a Volition project.  get paid an evrything.

Wonder if they'd consider working on another space-sim series, though?
Title: Interview Questions
Post by: an0n on April 14, 2002, 01:39:18 pm
*cough*