Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Petrarch of the VBB on April 11, 2002, 02:00:39 pm
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What does this mean exactly, I'm trying to make cool-lookin' beams and I want to know what zadd means, anyone know?
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There is a explanation for it. It's ; hehe. ;) Seriously, I don't know what does it mean, but I think it's not important.
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Never asume that!
Zadd is the odrder in 2D layers each beam is displayed (infront and behind each other ya know?)
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Originally posted by LAW ENFORCER
Never asume that!
Zadd is the odrder in 2D layers each beam is displayed (infront and behind each other ya know?)
actually it isn't to my knowledge...anyone who knows me from ws can draw a conclusion from that 'hehe'
Zadd is the damage multiplier for that segment of the beam, that is why you can fly into the edge and not get hurt. Try it sometime.
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well, to my knowledge, Bobboau used that to create a kind of "curved" beam...
Go figure :rolleyes:
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I'm pretty sure Law Enforcer is right, actually.
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Originally posted by venom2506
well, to my knowledge, Bobboau used that to create a kind of "curved" beam...
Go figure :rolleyes:
correct sir...
trying to re-create the HW ion beam effect, we found that out....
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Originally posted by Analazon
actually it isn't to my knowledge...anyone who knows me from ws can draw a conclusion from that 'hehe'
Zadd is the damage multiplier for that segment of the beam, that is why you can fly into the edge and not get hurt. Try it sometime.
Nice red herring. ;)
But Daveb specifically said (this was way in the dawn of time btw) that is was how '3d' the beam was. The Z-addition.
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Originally posted by Sesquipedalian
I'm pretty sure Law Enforcer is right, actually.
law is right, but so is anal in a way. Its the beam layer from the center layer (lowest number zadd, usually 0). But the beam decreases in damage from the center. So the more colorful your beam is, the less deadly.
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Thang Cue!
(Say it out loud, it's amazing)
I just love this:
:headz:
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Z add
it adds distance along the Z axis of you're veiw tward you, this is for layring,
but I found that if you increase it too much you will get rendering errors, wich I used to create those funky beams a long while ago
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I tried messing around with that zadd value a while ago and did get some weird effects. (cut-up beams, etc.) Aren't FS2 beams essentially 2D anyway though?
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Originally posted by CP5670
I tried messing around with that zadd value a while ago and did get some weird effects. (cut-up beams, etc.) Aren't FS2 beams essentially 2D anyway though?
Exactly, its actually just a calculation line, and then the game draws the bitmap of the beam for you according to your position.
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Originally posted by vadar_1
law is right, but so is anal in a way.
That one took me a second... :lol:
Sooo... Anal... how's it goin?:D
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Originally posted by Petrarch of th VBB
Thang Cue!
(Say it out loud, it's amazing)
Ummm... no it isn't.
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Originally posted by Stryke 9
That one took me a second... :lol:
Sooo... Anal... how's it goin?:D
damnit...with all of the twisted people on the board you would think that they would b e a bit quicker...
and it is going fine
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We have a kid from school, his name's Anil. Uh-neel. Of course, his name got mispronounced..over the PA system. Poor guy.
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Originally posted by ZylonBane
Ummm... no it isn't.
Well, don't blame me, Spike Milligan came up with it. And don't blame him 'cos he's dead.
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We have a kid from school, his name's Anil. Uh-neel. Of course, his name got mispronounced..over the PA system. Poor guy.
That's also my uncle's name... :D